From eab47305629d96d19626e10b649ba4247d1f55f5 Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Sat, 23 Dec 2023 21:20:31 +0000
Subject: [PATCH] Added loading screen, moved tilemap generation to coroutine

---
 Assets/UI/Animations/LevelChanger.controller |   87 +++++++++++++++++++++++++++++++++++++++++++
 1 files changed, 87 insertions(+), 0 deletions(-)

diff --git a/Assets/UI/Animations/LevelChanger.controller b/Assets/UI/Animations/LevelChanger.controller
index 9044f61..c10279c 100644
--- a/Assets/UI/Animations/LevelChanger.controller
+++ b/Assets/UI/Animations/LevelChanger.controller
@@ -1,5 +1,57 @@
 %YAML 1.1
 %TAG !u! tag:unity3d.com,2011:
+--- !u!1102 &-8727167169738689004
+AnimatorState:
+  serializedVersion: 6
+  m_ObjectHideFlags: 1
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_Name: scene_loading
+  m_Speed: 1
+  m_CycleOffset: 0
+  m_Transitions:
+  - {fileID: 1634492706390574119}
+  m_StateMachineBehaviours: []
+  m_Position: {x: 50, y: 50, z: 0}
+  m_IKOnFeet: 0
+  m_WriteDefaultValues: 1
+  m_Mirror: 0
+  m_SpeedParameterActive: 0
+  m_MirrorParameterActive: 0
+  m_CycleOffsetParameterActive: 0
+  m_TimeParameterActive: 0
+  m_Motion: {fileID: 7400000, guid: ac988339f24ce714da77b02049aa16a8, type: 2}
+  m_Tag: 
+  m_SpeedParameter: 
+  m_MirrorParameter: 
+  m_CycleOffsetParameter: 
+  m_TimeParameter: 
+--- !u!1101 &-426674195257339274
+AnimatorStateTransition:
+  m_ObjectHideFlags: 1
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_Name: 
+  m_Conditions:
+  - m_ConditionMode: 1
+    m_ConditionEvent: SceneLoading
+    m_EventTreshold: 0
+  m_DstStateMachine: {fileID: 0}
+  m_DstState: {fileID: -8727167169738689004}
+  m_Solo: 0
+  m_Mute: 0
+  m_IsExit: 0
+  serializedVersion: 3
+  m_TransitionDuration: 0
+  m_TransitionOffset: 0
+  m_ExitTime: 0.75
+  m_HasExitTime: 0
+  m_HasFixedDuration: 1
+  m_InterruptionSource: 1
+  m_OrderedInterruption: 1
+  m_CanTransitionToSelf: 1
 --- !u!1102 &-398721287127368238
 AnimatorState:
   serializedVersion: 6
@@ -41,6 +93,12 @@
     m_DefaultInt: 0
     m_DefaultBool: 0
     m_Controller: {fileID: 0}
+  - m_Name: SceneLoading
+    m_Type: 4
+    m_DefaultFloat: 0
+    m_DefaultInt: 0
+    m_DefaultBool: 0
+    m_Controller: {fileID: 0}
   m_AnimatorLayers:
   - serializedVersion: 5
     m_Name: Base Layer
@@ -54,6 +112,31 @@
     m_IKPass: 0
     m_SyncedLayerAffectsTiming: 0
     m_Controller: {fileID: 9100000}
+--- !u!1101 &1634492706390574119
+AnimatorStateTransition:
+  m_ObjectHideFlags: 1
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_Name: 
+  m_Conditions:
+  - m_ConditionMode: 2
+    m_ConditionEvent: SceneLoading
+    m_EventTreshold: 0
+  m_DstStateMachine: {fileID: 0}
+  m_DstState: {fileID: 7505062605852129597}
+  m_Solo: 0
+  m_Mute: 0
+  m_IsExit: 0
+  serializedVersion: 3
+  m_TransitionDuration: 0
+  m_TransitionOffset: 0
+  m_ExitTime: 0.75
+  m_HasExitTime: 0
+  m_HasFixedDuration: 0
+  m_InterruptionSource: 1
+  m_OrderedInterruption: 1
+  m_CanTransitionToSelf: 1
 --- !u!1102 &7505062605852129597
 AnimatorState:
   serializedVersion: 6
@@ -66,6 +149,7 @@
   m_CycleOffset: 0
   m_Transitions:
   - {fileID: 8706643800408269530}
+  - {fileID: -426674195257339274}
   m_StateMachineBehaviours: []
   m_Position: {x: 50, y: 50, z: 0}
   m_IKOnFeet: 0
@@ -96,6 +180,9 @@
   - serializedVersion: 1
     m_State: {fileID: -398721287127368238}
     m_Position: {x: 430, y: 160, z: 0}
+  - serializedVersion: 1
+    m_State: {fileID: -8727167169738689004}
+    m_Position: {x: 430, y: 0, z: 0}
   m_ChildStateMachines: []
   m_AnyStateTransitions: []
   m_EntryTransitions: []

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