From f0315bea6acee2316665d6ca5c945da84f22c1ee Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Wed, 02 Apr 2025 08:40:46 +0000
Subject: [PATCH] #35 added generateable script to ore
---
Assets/Scripts/Prefab/Drilling/Generateable.cs | 29 +++++++++
Assets/Scripts/Prefab/Drilling/Generateable.cs.meta | 11 +++
Assets/TileSets/Palettes/ForestRuleTileCustom.asset | 17 ++---
Assets/Scenes/GameplayScene.unity | 9 --
Assets/Scripts/GenerateTileMap.cs | 60 ++++++++++----------
Assets/TileSets/Palettes/DrillIronOre.prefab | 20 ++++++
6 files changed, 98 insertions(+), 48 deletions(-)
diff --git a/Assets/Scenes/GameplayScene.unity b/Assets/Scenes/GameplayScene.unity
index 58e123e..e90f5a2 100644
--- a/Assets/Scenes/GameplayScene.unity
+++ b/Assets/Scenes/GameplayScene.unity
@@ -4871,13 +4871,8 @@
m_EditorClassIdentifier:
forestRuleTile: {fileID: 11400000, guid: 3999614e192b37546a6b710bf5ceb30c, type: 2}
borderTile: {fileID: 11400000, guid: dcef846474e534b45ab3b175559c19a2, type: 2}
- ores:
- - name: Iron
- weight: 7
- clusterWeight: 40
- tile: {fileID: 11400000, guid: bbc5a3964d8331546a4dbc880f8ae9fc, type: 2}
- maxSpawnHeight: 250
- minSpawnHeight: 150
+ generateables:
+ - {fileID: 5943816882416256805, guid: 858e9987645c29748a5b0990923da82f, type: 3}
--- !u!1 &1955008394
GameObject:
m_ObjectHideFlags: 0
diff --git a/Assets/Scripts/GenerateTileMap.cs b/Assets/Scripts/GenerateTileMap.cs
index 156ebab..46b27b8 100644
--- a/Assets/Scripts/GenerateTileMap.cs
+++ b/Assets/Scripts/GenerateTileMap.cs
@@ -6,28 +6,28 @@
using UnityEngine.Tilemaps;
using UnityEngine.UIElements;
-[Serializable]
-public class Ore
-{
- public string name;
- /// <summary>
- /// The lower the numer the higher the amount of ores that will spawn
- /// Higher number means less ore
- /// </summary>
- [Tooltip("The lower the numer the higher the amount of ores that will spawn. Higher number means less ore.")]
- [Range(1, 100000)]
- public int weight;
- /// <summary>
- /// The lower the number the more dense the ore will spawn (big clusters
- /// Higher number means little clusters (more spread)
- /// </summary>
- [Tooltip("The lower the number the more dense the ore will spawn (big clusters. Higher number means little clusters (more spread).")]
- [Range(10, 100000)]
- public int clusterWeight;
- public CustomRuleTile tile;
- public int maxSpawnHeight;
- public int minSpawnHeight;
-}
+//[Serializable]
+//public class Ore
+//{
+// public string name;
+// /// <summary>
+// /// The lower the numer the higher the amount of ores that will spawn
+// /// Higher number means less ore
+// /// </summary>
+// [Tooltip("The lower the numer the higher the amount of ores that will spawn. Higher number means less ore.")]
+// [Range(1, 100000)]
+// public int weight;
+// /// <summary>
+// /// The lower the number the more dense the ore will spawn (big clusters
+// /// Higher number means little clusters (more spread)
+// /// </summary>
+// [Tooltip("The lower the number the more dense the ore will spawn (big clusters. Higher number means little clusters (more spread).")]
+// [Range(10, 100000)]
+// public int clusterWeight;
+// public CustomRuleTile tile;
+// public int maxSpawnHeight;
+// public int minSpawnHeight;
+//}
public class GenerateTileMap : MonoBehaviour
{
@@ -41,7 +41,7 @@
Tilemap tilemap;
public CustomRuleTile forestRuleTile;
public TileBase borderTile;
- public List<Ore> ores;
+ public List<Generateable> generateables;
//public List<TileBase> tiles;
private void Awake()
@@ -114,24 +114,24 @@
}
}
- if (ores != null)
+ if (generateables != null)
{
- foreach (Ore ore in ores)
+ foreach (Generateable generateable in generateables)
{
for (int x = 0; x < maxWidth; x++)
{
- for (int y = ore.minSpawnHeight; y < ore.maxSpawnHeight; y++)
+ for (int y = generateable.minSpawnHeight; y < generateable.maxSpawnHeight; y++)
{
- float xPerlin = ((float)x / maxWidth) * (float)ore.clusterWeight + offsetX;
- float yPerlin = ((float)y / maxHeight) * (float)ore.clusterWeight + offsetY;
+ float xPerlin = ((float)x / maxWidth) * (float)generateable.clusterWeight + offsetX;
+ float yPerlin = ((float)y / maxHeight) * (float)generateable.clusterWeight + offsetY;
float perlinNoise = Mathf.PerlinNoise(xPerlin, yPerlin);
- if (perlinNoise <= (1f / (float)ore.weight))
+ if (perlinNoise <= (1f / (float)generateable.weight))
{
Vector3Int tileSpawnCoord = new Vector3Int(x, y);
if (!destroyedTiles.Contains(tileSpawnCoord) && tilemap.HasTile(tileSpawnCoord))
{
- tilemap.SetTile(tileSpawnCoord, ore.tile);
+ tilemap.SetTile(tileSpawnCoord, generateable.tile);
}
}
diff --git a/Assets/Scripts/Prefab/Drilling/Generateable.cs b/Assets/Scripts/Prefab/Drilling/Generateable.cs
new file mode 100644
index 0000000..64190ea
--- /dev/null
+++ b/Assets/Scripts/Prefab/Drilling/Generateable.cs
@@ -0,0 +1,29 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+[Serializable]
+public class Generateable : MonoBehaviour
+{
+ public bool isGenerateable = true;
+ //public string nameKey;
+ /// <summary>
+ /// The lower the numer the higher the amount of ores that will spawn
+ /// Higher number means less ore
+ /// </summary>
+ [Tooltip("The lower the numer the higher the amount of ores that will spawn. Higher number means less ore.")]
+ [Range(1, 100000)]
+ public int weight;
+ /// <summary>
+ /// The lower the number the more dense the ore will spawn (big clusters
+ /// Higher number means little clusters (more spread)
+ /// </summary>
+ [Tooltip("The lower the number the more dense the ore will spawn (big clusters. Higher number means little clusters (more spread).")]
+ [Range(10, 100000)]
+ public int clusterWeight;
+ public int minClusterSize;
+ public CustomRuleTile tile;
+ public int maxSpawnHeight;
+ public int minSpawnHeight;
+}
diff --git a/Assets/Scripts/Prefab/Drilling/Generateable.cs.meta b/Assets/Scripts/Prefab/Drilling/Generateable.cs.meta
new file mode 100644
index 0000000..f21d750
--- /dev/null
+++ b/Assets/Scripts/Prefab/Drilling/Generateable.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 6b939c0393f507f4fb9e91dfb683f869
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/TileSets/Palettes/DrillIronOre.prefab b/Assets/TileSets/Palettes/DrillIronOre.prefab
index 2c04462..ef4d998 100644
--- a/Assets/TileSets/Palettes/DrillIronOre.prefab
+++ b/Assets/TileSets/Palettes/DrillIronOre.prefab
@@ -11,6 +11,7 @@
- component: {fileID: 8973229189939374991}
- component: {fileID: -776302461885629690}
- component: {fileID: 3926666667628910059}
+ - component: {fileID: 5943816882416256805}
m_Layer: 6
m_Name: DrillIronOre
m_TagString: Untagged
@@ -61,3 +62,22 @@
isDropable: 1
dropable: {fileID: 7215668260114684477, guid: ead8eea59ce41c244814a994365e1129, type: 3}
dropAmount: 2
+--- !u!114 &5943816882416256805
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 3549545049718014148}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 6b939c0393f507f4fb9e91dfb683f869, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ isGenerateable: 1
+ weight: 7
+ clusterWeight: 40
+ minClusterSize: 4
+ tile: {fileID: 11400000, guid: bbc5a3964d8331546a4dbc880f8ae9fc, type: 2}
+ maxSpawnHeight: 250
+ minSpawnHeight: 150
diff --git a/Assets/TileSets/Palettes/ForestRuleTileCustom.asset b/Assets/TileSets/Palettes/ForestRuleTileCustom.asset
index fb7e48d..b336577 100644
--- a/Assets/TileSets/Palettes/ForestRuleTileCustom.asset
+++ b/Assets/TileSets/Palettes/ForestRuleTileCustom.asset
@@ -12,7 +12,7 @@
m_Script: {fileID: 11500000, guid: 4f32125565481304cbcd5f6e6cefa637, type: 3}
m_Name: ForestRuleTileCustom
m_EditorClassIdentifier:
- m_DefaultSprite: {fileID: 0}
+ m_DefaultSprite: {fileID: 1962712664, guid: 42962cf14c23fee4baaaea0cd52d52e0, type: 3}
m_DefaultGameObject: {fileID: 3549545049718014148, guid: c82bc431abdeded4ab41cfdd19459501, type: 3}
m_DefaultColliderType: 1
m_TilingRules:
@@ -108,14 +108,12 @@
m_Output: 0
m_ColliderType: 1
m_RandomTransform: 0
- m_Neighbors: 010000000200000001000000010000000100000001000000
+ m_Neighbors: 01000000020000000100000001000000
m_NeighborPositions:
- {x: 0, y: 1, z: 0}
- {x: 0, y: -1, z: 0}
- {x: -1, y: 0, z: 0}
- {x: 1, y: 0, z: 0}
- - {x: -1, y: 1, z: 0}
- - {x: 1, y: 1, z: 0}
m_RuleTransform: 0
- m_Id: 6
m_Sprites:
@@ -242,13 +240,12 @@
m_Output: 0
m_ColliderType: 1
m_RandomTransform: 0
- m_Neighbors: 0100000001000000010000000100000001000000010000000200000001000000
+ m_Neighbors: 01000000010000000100000001000000010000000200000001000000
m_NeighborPositions:
- {x: 0, y: 1, z: 0}
- {x: 1, y: 0, z: 0}
- {x: -1, y: 0, z: 0}
- {x: 0, y: -1, z: 0}
- - {x: -1, y: -1, z: 0}
- {x: 1, y: -1, z: 0}
- {x: -1, y: 1, z: 0}
- {x: 1, y: 1, z: 0}
@@ -263,16 +260,15 @@
m_Output: 0
m_ColliderType: 1
m_RandomTransform: 0
- m_Neighbors: 0100000001000000010000000100000001000000010000000200000001000000
+ m_Neighbors: 01000000010000000100000001000000020000000100000001000000
m_NeighborPositions:
- {x: 0, y: 1, z: 0}
- {x: 1, y: 0, z: 0}
- {x: -1, y: 0, z: 0}
- {x: 0, y: -1, z: 0}
- - {x: -1, y: -1, z: 0}
- - {x: 1, y: -1, z: 0}
- {x: 1, y: 1, z: 0}
- {x: -1, y: 1, z: 0}
+ - {x: 1, y: -1, z: 0}
m_RuleTransform: 0
- m_Id: 14
m_Sprites:
@@ -284,14 +280,13 @@
m_Output: 0
m_ColliderType: 1
m_RandomTransform: 0
- m_Neighbors: 0100000001000000010000000200000001000000020000000100000001000000
+ m_Neighbors: 01000000010000000100000002000000010000000100000001000000
m_NeighborPositions:
- {x: 0, y: 1, z: 0}
- {x: 1, y: 0, z: 0}
- {x: -1, y: 0, z: 0}
- {x: -1, y: 1, z: 0}
- {x: 1, y: 1, z: 0}
- - {x: 1, y: -1, z: 0}
- {x: 0, y: -1, z: 0}
- {x: -1, y: -1, z: 0}
m_RuleTransform: 0
--
Gitblit v1.10.0