From f0315bea6acee2316665d6ca5c945da84f22c1ee Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Wed, 02 Apr 2025 08:40:46 +0000
Subject: [PATCH] #35 added generateable script to ore

---
 Assets/Scripts/Prefab/Drilling/Generateable.cs      |   29 +++++++++
 Assets/Scripts/Prefab/Drilling/Generateable.cs.meta |   11 +++
 Assets/TileSets/Palettes/ForestRuleTileCustom.asset |   17 ++---
 Assets/Scenes/GameplayScene.unity                   |    9 --
 Assets/Scripts/GenerateTileMap.cs                   |   60 ++++++++++----------
 Assets/TileSets/Palettes/DrillIronOre.prefab        |   20 ++++++
 6 files changed, 98 insertions(+), 48 deletions(-)

diff --git a/Assets/Scenes/GameplayScene.unity b/Assets/Scenes/GameplayScene.unity
index 58e123e..e90f5a2 100644
--- a/Assets/Scenes/GameplayScene.unity
+++ b/Assets/Scenes/GameplayScene.unity
@@ -4871,13 +4871,8 @@
   m_EditorClassIdentifier: 
   forestRuleTile: {fileID: 11400000, guid: 3999614e192b37546a6b710bf5ceb30c, type: 2}
   borderTile: {fileID: 11400000, guid: dcef846474e534b45ab3b175559c19a2, type: 2}
-  ores:
-  - name: Iron
-    weight: 7
-    clusterWeight: 40
-    tile: {fileID: 11400000, guid: bbc5a3964d8331546a4dbc880f8ae9fc, type: 2}
-    maxSpawnHeight: 250
-    minSpawnHeight: 150
+  generateables:
+  - {fileID: 5943816882416256805, guid: 858e9987645c29748a5b0990923da82f, type: 3}
 --- !u!1 &1955008394
 GameObject:
   m_ObjectHideFlags: 0
diff --git a/Assets/Scripts/GenerateTileMap.cs b/Assets/Scripts/GenerateTileMap.cs
index 156ebab..46b27b8 100644
--- a/Assets/Scripts/GenerateTileMap.cs
+++ b/Assets/Scripts/GenerateTileMap.cs
@@ -6,28 +6,28 @@
 using UnityEngine.Tilemaps;
 using UnityEngine.UIElements;
 
-[Serializable]
-public class Ore
-{
-    public string name;
-    /// <summary>
-    /// The lower the numer the higher the amount of ores that will spawn
-    /// Higher number means less ore
-    /// </summary>
-    [Tooltip("The lower the numer the higher the amount of ores that will spawn. Higher number means less ore.")]
-    [Range(1, 100000)]
-    public int weight;
-    /// <summary>
-    /// The lower the number the more dense the ore will spawn (big clusters
-    /// Higher number means little clusters (more spread)
-    /// </summary>
-    [Tooltip("The lower the number the more dense the ore will spawn (big clusters. Higher number means little clusters (more spread).")]
-    [Range(10, 100000)]
-    public int clusterWeight;
-    public CustomRuleTile tile;
-    public int maxSpawnHeight;
-    public int minSpawnHeight;
-}
+//[Serializable]
+//public class Ore
+//{
+//    public string name;
+//    /// <summary>
+//    /// The lower the numer the higher the amount of ores that will spawn
+//    /// Higher number means less ore
+//    /// </summary>
+//    [Tooltip("The lower the numer the higher the amount of ores that will spawn. Higher number means less ore.")]
+//    [Range(1, 100000)]
+//    public int weight;
+//    /// <summary>
+//    /// The lower the number the more dense the ore will spawn (big clusters
+//    /// Higher number means little clusters (more spread)
+//    /// </summary>
+//    [Tooltip("The lower the number the more dense the ore will spawn (big clusters. Higher number means little clusters (more spread).")]
+//    [Range(10, 100000)]
+//    public int clusterWeight;
+//    public CustomRuleTile tile;
+//    public int maxSpawnHeight;
+//    public int minSpawnHeight;
+//}
 
 public class GenerateTileMap : MonoBehaviour
 {
@@ -41,7 +41,7 @@
     Tilemap tilemap;
     public CustomRuleTile forestRuleTile;
     public TileBase borderTile;
-    public List<Ore> ores;
+    public List<Generateable> generateables;
     //public List<TileBase> tiles;
 
     private void Awake()
@@ -114,24 +114,24 @@
             }
         }
 
-        if (ores != null)
+        if (generateables != null)
         {
-            foreach (Ore ore in ores)
+            foreach (Generateable generateable in generateables)
             {
                 for (int x = 0; x < maxWidth; x++)
                 {
-                    for (int y = ore.minSpawnHeight; y < ore.maxSpawnHeight; y++)
+                    for (int y = generateable.minSpawnHeight; y < generateable.maxSpawnHeight; y++)
                     {
-                        float xPerlin = ((float)x / maxWidth) * (float)ore.clusterWeight + offsetX;
-                        float yPerlin = ((float)y / maxHeight) * (float)ore.clusterWeight + offsetY;
+                        float xPerlin = ((float)x / maxWidth) * (float)generateable.clusterWeight + offsetX;
+                        float yPerlin = ((float)y / maxHeight) * (float)generateable.clusterWeight + offsetY;
                         float perlinNoise = Mathf.PerlinNoise(xPerlin, yPerlin);
 
-                        if (perlinNoise <= (1f / (float)ore.weight))
+                        if (perlinNoise <= (1f / (float)generateable.weight))
                         {
                             Vector3Int tileSpawnCoord = new Vector3Int(x, y);
                             if (!destroyedTiles.Contains(tileSpawnCoord) && tilemap.HasTile(tileSpawnCoord))
                             {
-                                tilemap.SetTile(tileSpawnCoord, ore.tile);
+                                tilemap.SetTile(tileSpawnCoord, generateable.tile);
                             }
                         }
 
diff --git a/Assets/Scripts/Prefab/Drilling/Generateable.cs b/Assets/Scripts/Prefab/Drilling/Generateable.cs
new file mode 100644
index 0000000..64190ea
--- /dev/null
+++ b/Assets/Scripts/Prefab/Drilling/Generateable.cs
@@ -0,0 +1,29 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+[Serializable]
+public class Generateable : MonoBehaviour
+{
+    public bool isGenerateable = true;
+    //public string nameKey;
+    /// <summary>
+    /// The lower the numer the higher the amount of ores that will spawn
+    /// Higher number means less ore
+    /// </summary>
+    [Tooltip("The lower the numer the higher the amount of ores that will spawn. Higher number means less ore.")]
+    [Range(1, 100000)]
+    public int weight;
+    /// <summary>
+    /// The lower the number the more dense the ore will spawn (big clusters
+    /// Higher number means little clusters (more spread)
+    /// </summary>
+    [Tooltip("The lower the number the more dense the ore will spawn (big clusters. Higher number means little clusters (more spread).")]
+    [Range(10, 100000)]
+    public int clusterWeight;
+    public int minClusterSize;
+    public CustomRuleTile tile;
+    public int maxSpawnHeight;
+    public int minSpawnHeight;
+}
diff --git a/Assets/Scripts/Prefab/Drilling/Generateable.cs.meta b/Assets/Scripts/Prefab/Drilling/Generateable.cs.meta
new file mode 100644
index 0000000..f21d750
--- /dev/null
+++ b/Assets/Scripts/Prefab/Drilling/Generateable.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 6b939c0393f507f4fb9e91dfb683f869
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/TileSets/Palettes/DrillIronOre.prefab b/Assets/TileSets/Palettes/DrillIronOre.prefab
index 2c04462..ef4d998 100644
--- a/Assets/TileSets/Palettes/DrillIronOre.prefab
+++ b/Assets/TileSets/Palettes/DrillIronOre.prefab
@@ -11,6 +11,7 @@
   - component: {fileID: 8973229189939374991}
   - component: {fileID: -776302461885629690}
   - component: {fileID: 3926666667628910059}
+  - component: {fileID: 5943816882416256805}
   m_Layer: 6
   m_Name: DrillIronOre
   m_TagString: Untagged
@@ -61,3 +62,22 @@
   isDropable: 1
   dropable: {fileID: 7215668260114684477, guid: ead8eea59ce41c244814a994365e1129, type: 3}
   dropAmount: 2
+--- !u!114 &5943816882416256805
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 3549545049718014148}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: 6b939c0393f507f4fb9e91dfb683f869, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  isGenerateable: 1
+  weight: 7
+  clusterWeight: 40
+  minClusterSize: 4
+  tile: {fileID: 11400000, guid: bbc5a3964d8331546a4dbc880f8ae9fc, type: 2}
+  maxSpawnHeight: 250
+  minSpawnHeight: 150
diff --git a/Assets/TileSets/Palettes/ForestRuleTileCustom.asset b/Assets/TileSets/Palettes/ForestRuleTileCustom.asset
index fb7e48d..b336577 100644
--- a/Assets/TileSets/Palettes/ForestRuleTileCustom.asset
+++ b/Assets/TileSets/Palettes/ForestRuleTileCustom.asset
@@ -12,7 +12,7 @@
   m_Script: {fileID: 11500000, guid: 4f32125565481304cbcd5f6e6cefa637, type: 3}
   m_Name: ForestRuleTileCustom
   m_EditorClassIdentifier: 
-  m_DefaultSprite: {fileID: 0}
+  m_DefaultSprite: {fileID: 1962712664, guid: 42962cf14c23fee4baaaea0cd52d52e0, type: 3}
   m_DefaultGameObject: {fileID: 3549545049718014148, guid: c82bc431abdeded4ab41cfdd19459501, type: 3}
   m_DefaultColliderType: 1
   m_TilingRules:
@@ -108,14 +108,12 @@
     m_Output: 0
     m_ColliderType: 1
     m_RandomTransform: 0
-    m_Neighbors: 010000000200000001000000010000000100000001000000
+    m_Neighbors: 01000000020000000100000001000000
     m_NeighborPositions:
     - {x: 0, y: 1, z: 0}
     - {x: 0, y: -1, z: 0}
     - {x: -1, y: 0, z: 0}
     - {x: 1, y: 0, z: 0}
-    - {x: -1, y: 1, z: 0}
-    - {x: 1, y: 1, z: 0}
     m_RuleTransform: 0
   - m_Id: 6
     m_Sprites:
@@ -242,13 +240,12 @@
     m_Output: 0
     m_ColliderType: 1
     m_RandomTransform: 0
-    m_Neighbors: 0100000001000000010000000100000001000000010000000200000001000000
+    m_Neighbors: 01000000010000000100000001000000010000000200000001000000
     m_NeighborPositions:
     - {x: 0, y: 1, z: 0}
     - {x: 1, y: 0, z: 0}
     - {x: -1, y: 0, z: 0}
     - {x: 0, y: -1, z: 0}
-    - {x: -1, y: -1, z: 0}
     - {x: 1, y: -1, z: 0}
     - {x: -1, y: 1, z: 0}
     - {x: 1, y: 1, z: 0}
@@ -263,16 +260,15 @@
     m_Output: 0
     m_ColliderType: 1
     m_RandomTransform: 0
-    m_Neighbors: 0100000001000000010000000100000001000000010000000200000001000000
+    m_Neighbors: 01000000010000000100000001000000020000000100000001000000
     m_NeighborPositions:
     - {x: 0, y: 1, z: 0}
     - {x: 1, y: 0, z: 0}
     - {x: -1, y: 0, z: 0}
     - {x: 0, y: -1, z: 0}
-    - {x: -1, y: -1, z: 0}
-    - {x: 1, y: -1, z: 0}
     - {x: 1, y: 1, z: 0}
     - {x: -1, y: 1, z: 0}
+    - {x: 1, y: -1, z: 0}
     m_RuleTransform: 0
   - m_Id: 14
     m_Sprites:
@@ -284,14 +280,13 @@
     m_Output: 0
     m_ColliderType: 1
     m_RandomTransform: 0
-    m_Neighbors: 0100000001000000010000000200000001000000020000000100000001000000
+    m_Neighbors: 01000000010000000100000002000000010000000100000001000000
     m_NeighborPositions:
     - {x: 0, y: 1, z: 0}
     - {x: 1, y: 0, z: 0}
     - {x: -1, y: 0, z: 0}
     - {x: -1, y: 1, z: 0}
     - {x: 1, y: 1, z: 0}
-    - {x: 1, y: -1, z: 0}
     - {x: 0, y: -1, z: 0}
     - {x: -1, y: -1, z: 0}
     m_RuleTransform: 0

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