From f0315bea6acee2316665d6ca5c945da84f22c1ee Mon Sep 17 00:00:00 2001 From: miepzerino <o.skotnik@gmail.com> Date: Wed, 02 Apr 2025 08:40:46 +0000 Subject: [PATCH] #35 added generateable script to ore --- Assets/Scripts/Inventory/ItemUIScript.cs | 4 +++- 1 files changed, 3 insertions(+), 1 deletions(-) diff --git a/Assets/Scripts/Inventory/ItemUIScript.cs b/Assets/Scripts/Inventory/ItemUIScript.cs index 768fbbb..3900ff7 100644 --- a/Assets/Scripts/Inventory/ItemUIScript.cs +++ b/Assets/Scripts/Inventory/ItemUIScript.cs @@ -1,3 +1,4 @@ +using Assets.Scripts.Helpers; using System.Collections; using System.Collections.Generic; using TMPro; @@ -29,9 +30,10 @@ gameObject.transform.Find("ItemName").GetComponent<TextMeshProUGUI>().text = inventorySlot.item.itemName; gameObject.transform.Find("ItemQuantity").GetComponent<TextMeshProUGUI>().text = inventorySlot.quantity.ToString() + "x"; gameObject.transform.Find("ItemIcon").GetComponent<Image>().sprite = inventorySlot.item.itemIcon; + UIHelper.UpdateItemMaxCountText(gameObject.transform.Find("ItemQuantity").GetComponent<TextMeshProUGUI>(), inventorySlot.quantity, inventorySlot.item.maxStackSize); break; case ItemUIType.ItemDescription: - gameObject.transform.Find("ItemDescriptionText").GetComponent<TextMeshProUGUI>().text = inventorySlot.item.itemDescription; + gameObject.transform.Find("ItemTextDescription").GetComponent<TextMeshProUGUI>().text = inventorySlot.item.itemDescription; break; } } -- Gitblit v1.9.3