From f39be74450278982fe7d96484fae083cc4d7dcbf Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Fri, 08 Dec 2023 14:59:43 +0000
Subject: [PATCH] Fixed: PlayerInput analog + Zero Friction Material
---
Assets/Material/Zero Friction.physicsMaterial2D | 11 +++++++++++
Assets/Material/Zero Friction.physicsMaterial2D.meta | 8 ++++++++
Assets/Scripts/PlayerController.cs | 2 ++
Assets/Material.meta | 8 ++++++++
Assets/Sprites/GrayNinja/PlayerInputActions.inputactions | 2 +-
5 files changed, 30 insertions(+), 1 deletions(-)
diff --git a/Assets/Material.meta b/Assets/Material.meta
new file mode 100644
index 0000000..44749ac
--- /dev/null
+++ b/Assets/Material.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: c37c1dfa23de979469d15f60b6bc950f
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Material/Zero Friction.physicsMaterial2D b/Assets/Material/Zero Friction.physicsMaterial2D
new file mode 100644
index 0000000..61d5d73
--- /dev/null
+++ b/Assets/Material/Zero Friction.physicsMaterial2D
@@ -0,0 +1,11 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!62 &6200000
+PhysicsMaterial2D:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_Name: Zero Friction
+ friction: 0
+ bounciness: 0
diff --git a/Assets/Material/Zero Friction.physicsMaterial2D.meta b/Assets/Material/Zero Friction.physicsMaterial2D.meta
new file mode 100644
index 0000000..4012b65
--- /dev/null
+++ b/Assets/Material/Zero Friction.physicsMaterial2D.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 731d980efffd4db499a16caeed248425
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 6200000
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/PlayerController.cs b/Assets/Scripts/PlayerController.cs
index dea097f..fa0c623 100644
--- a/Assets/Scripts/PlayerController.cs
+++ b/Assets/Scripts/PlayerController.cs
@@ -32,6 +32,8 @@
private void FixedUpdate()
{
+
+ Debug.Log(moveInput.x);
if (moveInput.y == 0)
{
if (rb.velocity.y <= maxFallSpeed)
diff --git a/Assets/Sprites/GrayNinja/PlayerInputActions.inputactions b/Assets/Sprites/GrayNinja/PlayerInputActions.inputactions
index 976870d..6d0e7a8 100644
--- a/Assets/Sprites/GrayNinja/PlayerInputActions.inputactions
+++ b/Assets/Sprites/GrayNinja/PlayerInputActions.inputactions
@@ -48,7 +48,7 @@
{
"name": "WASD",
"id": "00ca640b-d935-4593-8157-c05846ea39b3",
- "path": "Dpad",
+ "path": "Dpad(mode=2)",
"interactions": "",
"processors": "",
"groups": "",
--
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