From f5e155b60d8379631a35e48bb0971dc8882283ba Mon Sep 17 00:00:00 2001 From: miepzerino <o.skotnik@gmail.com> Date: Wed, 02 Apr 2025 17:38:41 +0000 Subject: [PATCH] #33 added depth meter to UI --- Assets/Scripts/UI/PlayerDisplay.cs | 4 + Assets/Scenes/GameplayScene.unity | 144 ++++++++++++++++++++++++++++++++++++++++++++++- Assets/Resources/Generateable/IronOre.prefab | 2 Assets/Scripts/UI/PlayerDisplay.cs.meta | 0 4 files changed, 144 insertions(+), 6 deletions(-) diff --git a/Assets/Resources/Generateable/IronOre.prefab b/Assets/Resources/Generateable/IronOre.prefab index b8435e6..20b6b94 100644 --- a/Assets/Resources/Generateable/IronOre.prefab +++ b/Assets/Resources/Generateable/IronOre.prefab @@ -78,6 +78,6 @@ weight: 7 clusterWeight: 30 minClusterSize: 8 - maxSpawnHeight: 0 + maxSpawnHeight: -2 minSpawnHeight: -50 sprite: {fileID: 21300000, guid: 83ee72e0f385a7641b729c9f5c288e74, type: 3} diff --git a/Assets/Scenes/GameplayScene.unity b/Assets/Scenes/GameplayScene.unity index 564f44c..c595bb0 100644 --- a/Assets/Scenes/GameplayScene.unity +++ b/Assets/Scenes/GameplayScene.unity @@ -565,6 +565,140 @@ m_AddedGameObjects: [] m_AddedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: 6b54c0762333ea34a93ec05ccbb1330f, type: 3} +--- !u!1 &456454177 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 456454178} + - component: {fileID: 456454179} + - component: {fileID: 456454180} + m_Layer: 5 + m_Name: DepthMeter + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &456454178 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 456454177} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 8239203837511537697} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 1, y: 1} + m_AnchorMax: {x: 1, y: 1} + m_AnchoredPosition: {x: 0.000061035156, y: 0} + m_SizeDelta: {x: 200, y: 50} + m_Pivot: {x: 1, y: 1} +--- !u!222 &456454179 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 456454177} + m_CullTransparentMesh: 1 +--- !u!114 &456454180 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 456454177} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f4688fdb7df04437aeb418b961361dc5, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} + m_Maskable: 1 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_text: 'Y: 0' + m_isRightToLeft: 0 + m_fontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2} + m_sharedMaterial: {fileID: 2180264, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2} + m_fontSharedMaterials: [] + m_fontMaterial: {fileID: 0} + m_fontMaterials: [] + m_fontColor32: + serializedVersion: 2 + rgba: 4294967295 + m_fontColor: {r: 1, g: 1, b: 1, a: 1} + m_enableVertexGradient: 0 + m_colorMode: 3 + m_fontColorGradient: + topLeft: {r: 1, g: 1, b: 1, a: 1} + topRight: {r: 1, g: 1, b: 1, a: 1} + bottomLeft: {r: 1, g: 1, b: 1, a: 1} + bottomRight: {r: 1, g: 1, b: 1, a: 1} + m_fontColorGradientPreset: {fileID: 0} + m_spriteAsset: {fileID: 0} + m_tintAllSprites: 0 + m_StyleSheet: {fileID: 0} + m_TextStyleHashCode: -1183493901 + m_overrideHtmlColors: 0 + m_faceColor: + serializedVersion: 2 + rgba: 4294967295 + m_fontSize: 28 + m_fontSizeBase: 28 + m_fontWeight: 400 + m_enableAutoSizing: 0 + m_fontSizeMin: 18 + m_fontSizeMax: 72 + m_fontStyle: 1 + m_HorizontalAlignment: 4 + m_VerticalAlignment: 256 + m_textAlignment: 65535 + m_characterSpacing: 0 + m_wordSpacing: 0 + m_lineSpacing: 0 + m_lineSpacingMax: 0 + m_paragraphSpacing: 0 + m_charWidthMaxAdj: 0 + m_enableWordWrapping: 1 + m_wordWrappingRatios: 0.4 + m_overflowMode: 0 + m_linkedTextComponent: {fileID: 0} + parentLinkedComponent: {fileID: 0} + m_enableKerning: 1 + m_enableExtraPadding: 0 + checkPaddingRequired: 0 + m_isRichText: 1 + m_parseCtrlCharacters: 1 + m_isOrthographic: 1 + m_isCullingEnabled: 0 + m_horizontalMapping: 0 + m_verticalMapping: 0 + m_uvLineOffset: 0 + m_geometrySortingOrder: 0 + m_IsTextObjectScaleStatic: 0 + m_VertexBufferAutoSizeReduction: 0 + m_useMaxVisibleDescender: 1 + m_pageToDisplay: 1 + m_margin: {x: 0, y: 0, z: 0, w: 0} + m_isUsingLegacyAnimationComponent: 0 + m_isVolumetricText: 0 + m_hasFontAssetChanged: 0 + m_baseMaterial: {fileID: 0} + m_maskOffset: {x: 0, y: 0, z: 0, w: 0} --- !u!1 &519420028 GameObject: m_ObjectHideFlags: 0 @@ -7673,7 +7807,7 @@ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 1} m_AnchorMax: {x: 0, y: 1} - m_AnchoredPosition: {x: -745, y: 395.14252} + m_AnchoredPosition: {x: 0, y: 0} m_SizeDelta: {x: 359.722, y: 53.584} m_Pivot: {x: 0, y: 1} --- !u!114 &2657793602768780171 @@ -7845,6 +7979,7 @@ m_Name: m_EditorClassIdentifier: healthText: {fileID: 4871943362221616829} + depthMeterText: {fileID: 456454180} healthSlider: {fileID: 5194951462332086948} --- !u!114 &2768546151914192555 MonoBehaviour: @@ -12790,12 +12925,13 @@ m_Children: - {fileID: 2569421158530886717} - {fileID: 6194941432802901942} + - {fileID: 456454178} m_Father: {fileID: 4515621798426421079} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} - m_AnchorMin: {x: 0.5, y: 0.5} - m_AnchorMax: {x: 0.5, y: 0.5} + m_AnchorMin: {x: 0, y: 0} + m_AnchorMax: {x: 1, y: 1} m_AnchoredPosition: {x: 0, y: 0} - m_SizeDelta: {x: 100, y: 100} + m_SizeDelta: {x: 0, y: 0} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &8252927260488856247 MonoBehaviour: diff --git a/Assets/Scripts/UI/HealthDisplay.cs b/Assets/Scripts/UI/PlayerDisplay.cs similarity index 86% rename from Assets/Scripts/UI/HealthDisplay.cs rename to Assets/Scripts/UI/PlayerDisplay.cs index bfc9271..0875e21 100644 --- a/Assets/Scripts/UI/HealthDisplay.cs +++ b/Assets/Scripts/UI/PlayerDisplay.cs @@ -5,11 +5,12 @@ using UnityEngine; using UnityEngine.UI; -public class HealthDisplay : MonoBehaviour +public class PlayerDisplay : MonoBehaviour { private GameObject _playerGO; private Damageable playerDamage; public TextMeshProUGUI healthText; + public TextMeshProUGUI depthMeterText; public Slider healthSlider; public GameObject PlayerGO @@ -37,5 +38,6 @@ healthText.text = "Health: " + playerDamage.Health; healthSlider.value = (float)playerDamage.Health / (float)playerDamage.MaxHealth; //healthImage.rectTransform.sizeDelta = new Vector2(originalRect.width * ((float)playerDamage.Health / (float)playerDamage.MaxHealth), originalRect.height); + depthMeterText.text = $"Y: {Mathf.CeilToInt(_playerGO.transform.position.y)}"; } } diff --git a/Assets/Scripts/UI/HealthDisplay.cs.meta b/Assets/Scripts/UI/PlayerDisplay.cs.meta similarity index 100% rename from Assets/Scripts/UI/HealthDisplay.cs.meta rename to Assets/Scripts/UI/PlayerDisplay.cs.meta -- Gitblit v1.9.3