From f5e155b60d8379631a35e48bb0971dc8882283ba Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Wed, 02 Apr 2025 17:38:41 +0000
Subject: [PATCH] #33 added depth meter to UI

---
 Assets/Scripts/UI/PlayerDisplay.cs |    4 +++-
 1 files changed, 3 insertions(+), 1 deletions(-)

diff --git a/Assets/Scripts/UI/HealthDisplay.cs b/Assets/Scripts/UI/PlayerDisplay.cs
similarity index 86%
rename from Assets/Scripts/UI/HealthDisplay.cs
rename to Assets/Scripts/UI/PlayerDisplay.cs
index bfc9271..0875e21 100644
--- a/Assets/Scripts/UI/HealthDisplay.cs
+++ b/Assets/Scripts/UI/PlayerDisplay.cs
@@ -5,11 +5,12 @@
 using UnityEngine;
 using UnityEngine.UI;
 
-public class HealthDisplay : MonoBehaviour
+public class PlayerDisplay : MonoBehaviour
 {
     private GameObject _playerGO;
     private Damageable playerDamage;
     public TextMeshProUGUI healthText;
+    public TextMeshProUGUI depthMeterText;
     public Slider healthSlider;
 
     public GameObject PlayerGO
@@ -37,5 +38,6 @@
         healthText.text = "Health: " + playerDamage.Health;
         healthSlider.value = (float)playerDamage.Health / (float)playerDamage.MaxHealth;
         //healthImage.rectTransform.sizeDelta = new Vector2(originalRect.width * ((float)playerDamage.Health / (float)playerDamage.MaxHealth), originalRect.height);
+        depthMeterText.text = $"Y: {Mathf.CeilToInt(_playerGO.transform.position.y)}";
     }
 }

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