From f5e15fa93d84acbae6a26b86fddf20add38bb485 Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Tue, 01 Apr 2025 13:21:41 +0000
Subject: [PATCH] #31 added inventory to savefile, added itemDatabase
---
Assets/Scripts/Inventory/Inventory.cs | 25 +++++++++++++++++++++++++
1 files changed, 25 insertions(+), 0 deletions(-)
diff --git a/Assets/Scripts/Inventory/Inventory.cs b/Assets/Scripts/Inventory/Inventory.cs
index edb224e..f622519 100644
--- a/Assets/Scripts/Inventory/Inventory.cs
+++ b/Assets/Scripts/Inventory/Inventory.cs
@@ -1,3 +1,4 @@
+using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
@@ -18,6 +19,30 @@
{
Destroy(gameObject);
}
+ if (SaveSystem.isGameLoaded)
+ {
+ LoadInventory();
+ }
+ }
+
+ private void LoadInventory()
+ {
+ SaveDataPlayer save = SaveSystem.LoadPlayer();
+ if (save != null)
+ {
+ foreach (SaveDataInventorySlot item in save.inventoryItems)
+ {
+ Item loadedItem = ItemDatabase.Instance.GetItem(item.itemId);
+ if (loadedItem != null)
+ {
+ items.Add(new InventorySlot(loadedItem, item.quantity));
+ }
+ else
+ {
+ Debug.LogError($"Failed to load item with ID: {item.itemId}");
+ }
+ }
+ }
}
public bool AddItem(Item item, int quantity = 1)
--
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