From f5e15fa93d84acbae6a26b86fddf20add38bb485 Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Tue, 01 Apr 2025 13:21:41 +0000
Subject: [PATCH] #31 added inventory to savefile, added itemDatabase

---
 Assets/Scripts/Inventory/Inventory.cs |   25 +++++++++++++++++++++++++
 1 files changed, 25 insertions(+), 0 deletions(-)

diff --git a/Assets/Scripts/Inventory/Inventory.cs b/Assets/Scripts/Inventory/Inventory.cs
index edb224e..f622519 100644
--- a/Assets/Scripts/Inventory/Inventory.cs
+++ b/Assets/Scripts/Inventory/Inventory.cs
@@ -1,3 +1,4 @@
+using System;
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
@@ -18,6 +19,30 @@
         {
             Destroy(gameObject);
         }
+        if (SaveSystem.isGameLoaded)
+        {
+            LoadInventory();
+        }
+    }
+
+    private void LoadInventory()
+    {
+        SaveDataPlayer save = SaveSystem.LoadPlayer();
+        if (save != null)
+        {
+            foreach (SaveDataInventorySlot item in save.inventoryItems)
+            {
+                Item loadedItem = ItemDatabase.Instance.GetItem(item.itemId);
+                if (loadedItem != null)
+                {
+                    items.Add(new InventorySlot(loadedItem, item.quantity));
+                }
+                else
+                {
+                    Debug.LogError($"Failed to load item with ID: {item.itemId}");
+                }
+            }
+        }
     }
 
     public bool AddItem(Item item, int quantity = 1)

--
Gitblit v1.9.3