From f5e15fa93d84acbae6a26b86fddf20add38bb485 Mon Sep 17 00:00:00 2001 From: miepzerino <o.skotnik@gmail.com> Date: Tue, 01 Apr 2025 13:21:41 +0000 Subject: [PATCH] #31 added inventory to savefile, added itemDatabase --- Assets/Scripts/PauseMenu.cs | 3 ++- 1 files changed, 2 insertions(+), 1 deletions(-) diff --git a/Assets/Scripts/PauseMenu.cs b/Assets/Scripts/PauseMenu.cs index 7227f6f..c995f60 100644 --- a/Assets/Scripts/PauseMenu.cs +++ b/Assets/Scripts/PauseMenu.cs @@ -62,7 +62,8 @@ public void OnGameSaveClicked() { PlayerController playerController = GameObject.Find("Player").GetComponent<PlayerController>(); - SaveSystem.SavePlayer(new SaveDataPlayer(playerController)); + Inventory playerInventory = GameObject.Find("Player").GetComponent<Inventory>(); + SaveSystem.SavePlayer(new SaveDataPlayer(playerController, playerInventory)); GameManager gameManager= GameObject.Find("GameManager").GetComponent<GameManager>(); SaveSystem.SaveMapState(new SaveDataMap(gameManager.destroyedTiles, gameManager.generateTileMap.seed.Value)); animator.SetTrigger("GameSaved"); -- Gitblit v1.9.3