From f5e15fa93d84acbae6a26b86fddf20add38bb485 Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Tue, 01 Apr 2025 13:21:41 +0000
Subject: [PATCH] #31 added inventory to savefile, added itemDatabase

---
 Assets/Scripts/PauseMenu.cs |    3 ++-
 1 files changed, 2 insertions(+), 1 deletions(-)

diff --git a/Assets/Scripts/PauseMenu.cs b/Assets/Scripts/PauseMenu.cs
index 7227f6f..c995f60 100644
--- a/Assets/Scripts/PauseMenu.cs
+++ b/Assets/Scripts/PauseMenu.cs
@@ -62,7 +62,8 @@
     public void OnGameSaveClicked()
     {
         PlayerController playerController = GameObject.Find("Player").GetComponent<PlayerController>();
-        SaveSystem.SavePlayer(new SaveDataPlayer(playerController));
+        Inventory playerInventory = GameObject.Find("Player").GetComponent<Inventory>();
+        SaveSystem.SavePlayer(new SaveDataPlayer(playerController, playerInventory));
         GameManager gameManager= GameObject.Find("GameManager").GetComponent<GameManager>();
         SaveSystem.SaveMapState(new SaveDataMap(gameManager.destroyedTiles, gameManager.generateTileMap.seed.Value));
         animator.SetTrigger("GameSaved");

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