From f684297232dcade5775d94f05a59de159e63bd2f Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Fri, 29 Dec 2023 03:24:16 +0000
Subject: [PATCH] Added background

---
 Assets/Sprites/BG/Grass.png.meta                      |  127 +++++++
 Assets/Scripts/PlayerController.cs                    |    8 
 Assets/Scenes/GameplayScene.unity                     |  525 ++++++++++++++++++++++++++++
 Assets/Sprites/BG/Ground.png.meta                     |  127 +++++++
 Assets/Sprites/BG/Sky.png                             |    0 
 Assets/Scripts/Tiling.cs                              |   83 ++++
 Assets/Characters/Player/player_drill_left_right.anim |   20 
 Assets/Characters/Player/player_drill_down.anim       |   20 
 Assets/Sprites/BG/Grass.png                           |    0 
 Assets/Sprites/BG.meta                                |    8 
 Assets/Sprites/BG/Ground.png                          |    0 
 Assets/Sprites/BG/Sky.png.meta                        |  127 +++++++
 Assets/Scripts/Tiling.cs.meta                         |   11 
 Assets/Scripts/GenerateTileMap.cs                     |    8 
 14 files changed, 1,035 insertions(+), 29 deletions(-)

diff --git a/Assets/Characters/Player/player_drill_down.anim b/Assets/Characters/Player/player_drill_down.anim
index 73af135..6a8462d 100644
--- a/Assets/Characters/Player/player_drill_down.anim
+++ b/Assets/Characters/Player/player_drill_down.anim
@@ -20,8 +20,8 @@
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@@ -29,8 +29,8 @@
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@@ -273,18 +273,18 @@
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+        inSlope: 980
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diff --git a/Assets/Characters/Player/player_drill_left_right.anim b/Assets/Characters/Player/player_drill_left_right.anim
index bbc1d57..7d09328 100644
--- a/Assets/Characters/Player/player_drill_left_right.anim
+++ b/Assets/Characters/Player/player_drill_left_right.anim
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@@ -29,8 +29,8 @@
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@@ -387,18 +387,18 @@
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+--- !u!114 &2045670863
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@@ -5131,6 +5639,10 @@
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       value: GameManager
       objectReference: {fileID: 0}
+    - target: {fileID: 8598998496262044661, guid: 7296d9a2424531f4ba42c0c75e9c48a0, type: 3}
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@@ -5213,6 +5725,7 @@
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diff --git a/Assets/Scripts/GenerateTileMap.cs b/Assets/Scripts/GenerateTileMap.cs
index 231f61a..7069661 100644
--- a/Assets/Scripts/GenerateTileMap.cs
+++ b/Assets/Scripts/GenerateTileMap.cs
@@ -32,9 +32,9 @@
 public class GenerateTileMap : MonoBehaviour
 {
     public int? seed;
-    public int maxWidth = 256;
-    public int maxHeight = 384;
-    public int maxGroundHeight = 256;
+    public static int maxWidth = 256;
+    public static int maxHeight = 384;
+    public static int maxGroundHeight = 256;
     private float scale;
     private float offsetX;
     private float offsetY;
@@ -56,6 +56,8 @@
         }
 
         SetSettingsFromSeed(seed.Value);
+
+        transform.position = new Vector3((maxWidth / 2) * -1, (maxGroundHeight + 1) * -1, transform.position.z);
     }
 
     public void SetSettingsFromSeed(int seed)
diff --git a/Assets/Scripts/PlayerController.cs b/Assets/Scripts/PlayerController.cs
index d31b599..5edb404 100644
--- a/Assets/Scripts/PlayerController.cs
+++ b/Assets/Scripts/PlayerController.cs
@@ -267,6 +267,10 @@
 
     public void OnMove(InputAction.CallbackContext context)
     {
+        if (!health.IsAlive)
+        {
+            return;
+        }
         moveInput = context.ReadValue<Vector2>();
 
         IsMoving = moveInput.x != 0;
@@ -372,6 +376,10 @@
     public void TakeDamage(int damage)
     {
         health.Hit(damage);
+        if (!health.IsAlive)
+        {
+            rb.velocity = Vector3.zero;
+        }
     }
 
     public void TakeFallDamage(int fallDamage)
diff --git a/Assets/Scripts/Tiling.cs b/Assets/Scripts/Tiling.cs
new file mode 100644
index 0000000..ce70561
--- /dev/null
+++ b/Assets/Scripts/Tiling.cs
@@ -0,0 +1,83 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+[RequireComponent(typeof(SpriteRenderer))]
+public class Tiling : MonoBehaviour
+{
+    public int offsetX = 2;
+    public int offsetY = 2;
+
+    public bool hasRightBuddy = false;
+    public bool hasLeftBuddy = false;
+    public bool hasTopBuddy = false;
+    public bool hasBottomBuddy = false;
+
+    public bool reverseScale = false;
+
+    private float spriteWidth = 0f;
+    private float spriteHeight = 0f;
+    private Camera cam;
+    private Transform myTransform;
+
+    private void Awake()
+    {
+        cam = Camera.main;
+        myTransform = transform;
+    }
+    // Start is called before the first frame update
+    void Start()
+    {
+        SpriteRenderer spriteRenderer = GetComponent<SpriteRenderer>();
+        spriteWidth = spriteRenderer.sprite.bounds.size.x;
+        spriteHeight = spriteRenderer.sprite.bounds.size.y;
+
+        //GenerateBackground();
+    }
+
+    // Update is called once per frame
+    void Update()
+    {
+        if (!hasLeftBuddy || !hasRightBuddy)
+        {
+            float camHorizontalExtend = cam.orthographicSize * Screen.width / Screen.height;
+
+            float edgeVisiblePositionRight = (transform.position.x + spriteWidth / 2) - camHorizontalExtend;
+            float edgeVisiblePositionLeft = (transform.position.x - spriteWidth / 2) + camHorizontalExtend;
+
+            if (cam.transform.position.x >= edgeVisiblePositionRight - offsetX && !hasRightBuddy)
+            {
+                MakeNewRightOrLeftBuddy(1);
+                hasRightBuddy = true;
+            }
+            else if (cam.transform.position.x <= edgeVisiblePositionLeft + offsetX && !hasLeftBuddy)
+            {
+                MakeNewRightOrLeftBuddy(-1);
+                hasLeftBuddy = true;
+            }
+        }
+    }
+
+    private void MakeNewRightOrLeftBuddy(int rightOrLeft)
+    {
+        Vector3 newPosition = new Vector3(myTransform.position.x + spriteWidth * rightOrLeft, myTransform.position.y, myTransform.position.z);
+        Transform newBuddy = Instantiate(myTransform, newPosition, myTransform.rotation);
+
+        if (reverseScale)
+        {
+            newBuddy.localScale = new Vector3(newBuddy.localScale.x * -1, newBuddy.localScale.y, newBuddy.localScale.z);
+        }
+
+        newBuddy.parent = myTransform.parent;
+        newBuddy.name = myTransform.name;
+
+        if (rightOrLeft > 0)
+        {
+            newBuddy.GetComponent<Tiling>().hasLeftBuddy = true;
+        }
+        else if (rightOrLeft < 0)
+        {
+            newBuddy.GetComponent<Tiling>().hasRightBuddy = true;
+        }
+    }
+}
diff --git a/Assets/Scripts/Tiling.cs.meta b/Assets/Scripts/Tiling.cs.meta
new file mode 100644
index 0000000..edd6680
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+++ b/Assets/Scripts/Tiling.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Assets/Sprites/BG.meta b/Assets/Sprites/BG.meta
new file mode 100644
index 0000000..ab10a90
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+++ b/Assets/Sprites/BG.meta
@@ -0,0 +1,8 @@
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diff --git a/Assets/Sprites/BG/Grass.png b/Assets/Sprites/BG/Grass.png
new file mode 100644
index 0000000..f2e41da
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+++ b/Assets/Sprites/BG/Grass.png
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new file mode 100644
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@@ -0,0 +1,127 @@
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diff --git a/Assets/Sprites/BG/Ground.png b/Assets/Sprites/BG/Ground.png
new file mode 100644
index 0000000..72485a6
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new file mode 100644
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new file mode 100644
index 0000000..1a15777
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new file mode 100644
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--
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