From f684297232dcade5775d94f05a59de159e63bd2f Mon Sep 17 00:00:00 2001 From: miepzerino <o.skotnik@gmail.com> Date: Fri, 29 Dec 2023 03:24:16 +0000 Subject: [PATCH] Added background --- Assets/Scripts/PlayerController.cs | 16 +++++++++++++++- 1 files changed, 15 insertions(+), 1 deletions(-) diff --git a/Assets/Scripts/PlayerController.cs b/Assets/Scripts/PlayerController.cs index ca18e3d..5edb404 100644 --- a/Assets/Scripts/PlayerController.cs +++ b/Assets/Scripts/PlayerController.cs @@ -267,18 +267,26 @@ public void OnMove(InputAction.CallbackContext context) { + if (!health.IsAlive) + { + return; + } moveInput = context.ReadValue<Vector2>(); IsMoving = moveInput.x != 0; IsFlying = (moveInput.y != 0); - SetFacingDirection(moveInput); + if (IsDrilling) { IsMoving = false; IsFlying = false; //moveInput = Vector2.zero; + } + else + { + SetFacingDirection(moveInput); } } @@ -289,9 +297,11 @@ switch (drillDirection) { case DrillDirection.Left: + SetFacingDirection(Vector2.left); touchingDirections.wallHitsLeft[0].collider.GetContacts(contactPoints); break; case DrillDirection.Right: + SetFacingDirection(Vector2.right); touchingDirections.wallHitsRight[0].collider.GetContacts(contactPoints); break; case DrillDirection.Down: @@ -366,6 +376,10 @@ public void TakeDamage(int damage) { health.Hit(damage); + if (!health.IsAlive) + { + rb.velocity = Vector3.zero; + } } public void TakeFallDamage(int fallDamage) -- Gitblit v1.9.3