From f684297232dcade5775d94f05a59de159e63bd2f Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Fri, 29 Dec 2023 03:24:16 +0000
Subject: [PATCH] Added background

---
 Assets/Scripts/PlayerController.cs |   16 +++++++++++++++-
 1 files changed, 15 insertions(+), 1 deletions(-)

diff --git a/Assets/Scripts/PlayerController.cs b/Assets/Scripts/PlayerController.cs
index ca18e3d..5edb404 100644
--- a/Assets/Scripts/PlayerController.cs
+++ b/Assets/Scripts/PlayerController.cs
@@ -267,18 +267,26 @@
 
     public void OnMove(InputAction.CallbackContext context)
     {
+        if (!health.IsAlive)
+        {
+            return;
+        }
         moveInput = context.ReadValue<Vector2>();
 
         IsMoving = moveInput.x != 0;
 
         IsFlying = (moveInput.y != 0);
 
-        SetFacingDirection(moveInput);
+
         if (IsDrilling)
         {
             IsMoving = false;
             IsFlying = false;
             //moveInput = Vector2.zero;
+        } 
+        else
+        {
+            SetFacingDirection(moveInput);
         }
     }
 
@@ -289,9 +297,11 @@
         switch (drillDirection)
         {
             case DrillDirection.Left:
+                SetFacingDirection(Vector2.left);
                 touchingDirections.wallHitsLeft[0].collider.GetContacts(contactPoints);
                 break;
             case DrillDirection.Right:
+                SetFacingDirection(Vector2.right);
                 touchingDirections.wallHitsRight[0].collider.GetContacts(contactPoints);
                 break;
             case DrillDirection.Down:
@@ -366,6 +376,10 @@
     public void TakeDamage(int damage)
     {
         health.Hit(damage);
+        if (!health.IsAlive)
+        {
+            rb.velocity = Vector3.zero;
+        }
     }
 
     public void TakeFallDamage(int fallDamage)

--
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