From f684297232dcade5775d94f05a59de159e63bd2f Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Fri, 29 Dec 2023 03:24:16 +0000
Subject: [PATCH] Added background
---
Assets/Scripts/PlayerController.cs | 16 +++++++++++++++-
1 files changed, 15 insertions(+), 1 deletions(-)
diff --git a/Assets/Scripts/PlayerController.cs b/Assets/Scripts/PlayerController.cs
index ca18e3d..5edb404 100644
--- a/Assets/Scripts/PlayerController.cs
+++ b/Assets/Scripts/PlayerController.cs
@@ -267,18 +267,26 @@
public void OnMove(InputAction.CallbackContext context)
{
+ if (!health.IsAlive)
+ {
+ return;
+ }
moveInput = context.ReadValue<Vector2>();
IsMoving = moveInput.x != 0;
IsFlying = (moveInput.y != 0);
- SetFacingDirection(moveInput);
+
if (IsDrilling)
{
IsMoving = false;
IsFlying = false;
//moveInput = Vector2.zero;
+ }
+ else
+ {
+ SetFacingDirection(moveInput);
}
}
@@ -289,9 +297,11 @@
switch (drillDirection)
{
case DrillDirection.Left:
+ SetFacingDirection(Vector2.left);
touchingDirections.wallHitsLeft[0].collider.GetContacts(contactPoints);
break;
case DrillDirection.Right:
+ SetFacingDirection(Vector2.right);
touchingDirections.wallHitsRight[0].collider.GetContacts(contactPoints);
break;
case DrillDirection.Down:
@@ -366,6 +376,10 @@
public void TakeDamage(int damage)
{
health.Hit(damage);
+ if (!health.IsAlive)
+ {
+ rb.velocity = Vector3.zero;
+ }
}
public void TakeFallDamage(int fallDamage)
--
Gitblit v1.10.0