From f69bd91a28797df42f32c342a0d0305d08278a93 Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Mon, 25 Dec 2023 23:36:15 +0000
Subject: [PATCH] Added border to map
---
Assets/Scenes/GameplayScene.unity | 8 +++++---
Assets/Scripts/GenerateTileMap.cs | 31 +++++++++++++++++++++++++------
2 files changed, 30 insertions(+), 9 deletions(-)
diff --git a/Assets/Scenes/GameplayScene.unity b/Assets/Scenes/GameplayScene.unity
index 1303732..647535c 100644
--- a/Assets/Scenes/GameplayScene.unity
+++ b/Assets/Scenes/GameplayScene.unity
@@ -4738,9 +4738,11 @@
m_Script: {fileID: 11500000, guid: 000b2ca4a3c14d04e8c8a5c1084c700f, type: 3}
m_Name:
m_EditorClassIdentifier:
- width: 256
- height: 256
- ruleTile: {fileID: 11400000, guid: e77c00aec3ec74f4a9ec15ef63c3f9a7, type: 2}
+ maxWidth: 256
+ maxHeight: 384
+ maxGroundHeight: 256
+ forestRuleTile: {fileID: 11400000, guid: e77c00aec3ec74f4a9ec15ef63c3f9a7, type: 2}
+ borderTile: {fileID: 11400000, guid: dcef846474e534b45ab3b175559c19a2, type: 2}
--- !u!1 &1990316377
GameObject:
m_ObjectHideFlags: 0
diff --git a/Assets/Scripts/GenerateTileMap.cs b/Assets/Scripts/GenerateTileMap.cs
index 6d5d630..136a14d 100644
--- a/Assets/Scripts/GenerateTileMap.cs
+++ b/Assets/Scripts/GenerateTileMap.cs
@@ -8,8 +8,9 @@
public class GenerateTileMap : MonoBehaviour
{
public int? seed;
- public int width = 256;
- public int height = 256;
+ public int maxWidth = 256;
+ public int maxHeight = 384;
+ public int maxGroundHeight = 256;
private float scale;
private float offsetX;
private float offsetY;
@@ -59,12 +60,12 @@
public IEnumerator GenerateTiles(Action finishedCallback, List<Vector3Int> destroyedTiles)
{
- for (int x = 0; x < width; x++)
+ for (int x = 1; x < maxWidth; x++)
{
- for (int y = 0; y < height; y++)
+ for (int y = 1; y < maxGroundHeight; y++)
{
- float xPerlin = ((float)x / width) * scale + offsetX;
- float yPerlin = ((float)y / height) * scale + offsetY;
+ float xPerlin = ((float)x / maxWidth) * scale + offsetX;
+ float yPerlin = ((float)y / maxHeight) * scale + offsetY;
float perlinNoise = Mathf.PerlinNoise(xPerlin, yPerlin);
if (perlinNoise >= 0.3f)
@@ -83,6 +84,24 @@
yield return null;
}
}
+ for (int x = 0; x <= maxWidth; x += maxWidth)
+ {
+ for (int y = 0; y <= maxHeight; y++)
+ {
+ tilemap.SetTile(new Vector3Int(x, y), borderTile);
+ }
+
+ }
+ yield return null;
+ for (int y = 0; y <= maxHeight; y += maxHeight)
+ {
+ for (int x = 1; x <= maxWidth; x++)
+ {
+ tilemap.SetTile(new Vector3Int(x, y), borderTile);
+ }
+
+ }
+ yield return null;
finishedCallback();
}
}
--
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