From f8d19ab1eb80e22e169cf4f9d7fe3e83f30d77bb Mon Sep 17 00:00:00 2001 From: miepzerino <o.skotnik@gmail.com> Date: Thu, 03 Apr 2025 16:07:53 +0000 Subject: [PATCH] #42 load tiles in chunks instead of the whole map --- Assets/Scripts/Inventory/InventoryDisplay.cs | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/Assets/Scripts/Inventory/InventoryDisplay.cs b/Assets/Scripts/Inventory/InventoryDisplay.cs index 8036296..0b2690b 100644 --- a/Assets/Scripts/Inventory/InventoryDisplay.cs +++ b/Assets/Scripts/Inventory/InventoryDisplay.cs @@ -230,7 +230,7 @@ private void UpdateItemContentList() { - TextMeshProHelper.UpdateItemMaxCountText(inventoryMaxAmount.GetComponent<TextMeshProUGUI>(), inventory.items.Count, inventory.maxInventorySize); + UIHelper.UpdateItemMaxCountText(inventoryMaxAmount.GetComponent<TextMeshProUGUI>(), inventory.items.Count, inventory.maxInventorySize); // First, deactivate all existing itemUIs itemUIs.ForEach(itemUI => itemUI.SetActive(false)); -- Gitblit v1.9.3