From f8d19ab1eb80e22e169cf4f9d7fe3e83f30d77bb Mon Sep 17 00:00:00 2001 From: miepzerino <o.skotnik@gmail.com> Date: Thu, 03 Apr 2025 16:07:53 +0000 Subject: [PATCH] #42 load tiles in chunks instead of the whole map --- Assets/Scripts/Managers/SoundManager.cs | 10 +++++++--- 1 files changed, 7 insertions(+), 3 deletions(-) diff --git a/Assets/Scripts/Managers/SoundManager.cs b/Assets/Scripts/Managers/SoundManager.cs index e4f61a9..b9e484a 100644 --- a/Assets/Scripts/Managers/SoundManager.cs +++ b/Assets/Scripts/Managers/SoundManager.cs @@ -1,4 +1,5 @@ using Assets.Scripts.Enums; +using Assets.Scripts.Helpers; using System.Collections; using System.Collections.Generic; using UnityEngine; @@ -74,10 +75,13 @@ Debug.Log("More than one SoundManager in the Scene."); if (instance != this) { - GameObject gameObjectToDelete = SoundManager.instance.gameObject; - instance = this; + //GameObject gameObjectToDelete = SoundManager.instance.gameObject; + //instance = this; + //Debug.Log("deleted wrong soundManager"); + //Destroy(gameObjectToDelete); Debug.Log("deleted wrong soundManager"); - Destroy(gameObjectToDelete); + Destroy(this.gameObject); + return; } } else -- Gitblit v1.9.3