From f8d19ab1eb80e22e169cf4f9d7fe3e83f30d77bb Mon Sep 17 00:00:00 2001 From: miepzerino <o.skotnik@gmail.com> Date: Thu, 03 Apr 2025 16:07:53 +0000 Subject: [PATCH] #42 load tiles in chunks instead of the whole map --- Assets/Scripts/Prefab/Drilling/Generateable.cs | 4 +++- 1 files changed, 3 insertions(+), 1 deletions(-) diff --git a/Assets/Scripts/Prefab/Drilling/Generateable.cs b/Assets/Scripts/Prefab/Drilling/Generateable.cs index 64190ea..4324e6f 100644 --- a/Assets/Scripts/Prefab/Drilling/Generateable.cs +++ b/Assets/Scripts/Prefab/Drilling/Generateable.cs @@ -1,6 +1,7 @@ using System; using System.Collections; using System.Collections.Generic; +using Unity.VisualScripting; using UnityEngine; [Serializable] @@ -23,7 +24,8 @@ [Range(10, 100000)] public int clusterWeight; public int minClusterSize; - public CustomRuleTile tile; + internal CustomRuleTile tile; public int maxSpawnHeight; public int minSpawnHeight; + public Sprite sprite; } -- Gitblit v1.9.3