From fb7752427b32012b316872a3fb4e2554b0ca9b02 Mon Sep 17 00:00:00 2001 From: miepzerino <o.skotnik@gmail.com> Date: Mon, 25 Dec 2023 22:40:59 +0000 Subject: [PATCH] Added drilling animation --- Assets/Scripts/PlayerController.cs | 94 ++++++++++++++++++++++++++++++++++++++++------ 1 files changed, 81 insertions(+), 13 deletions(-) diff --git a/Assets/Scripts/PlayerController.cs b/Assets/Scripts/PlayerController.cs index 37838d6..953e277 100644 --- a/Assets/Scripts/PlayerController.cs +++ b/Assets/Scripts/PlayerController.cs @@ -25,12 +25,12 @@ TouchingDirections touchingDirections; // Time it takes to drill - public float drillingTime = 1f; + private float drillingTime = 1f; private float timeSinceDrill = 0f; private bool drillToPosition; private Vector3 drillTilePosition; private Vector3 drillOriginalPosition; - + [SerializeField] private bool _isMoving; public bool IsMoving @@ -55,15 +55,63 @@ animator_rotor.SetBool(AnimationStrings.Player.isFlying, value); } } - [SerializeField] - private bool _isDrilling; public bool IsDrilling { - get { return _isDrilling; } + get { return IsDrillingDown || IsDrillingLeftRight; } set { - _isDrilling = value; - //animator.SetBool(AnimationStrings.Player.isDrilling, value); + if (value) + { + Debug.Assert(false, "Can't set IsDrilling this way, use IsDrillingLeftRight or IsDrillingDown!"); + } + if (IsDrillingDown) + { + IsDrillingDown = false; + } + if (IsDrillingLeftRight) + { + IsDrillingLeftRight = false; + } + } + } + [SerializeField] + private bool _isDrillingLeftRight; + public bool IsDrillingLeftRight + { + get { return _isDrillingLeftRight; } + set + { + _isDrillingLeftRight = value; + animator.SetBool(AnimationStrings.Player.isDrillingLeftRight, value); + animator_rotor.SetBool(AnimationStrings.Player.isFlying, false); + if (value) + { + animator.speed = 1 / drillingTime; + } + else + { + animator.speed = 1f; + } + } + } + [SerializeField] + private bool _isDrillingDown; + public bool IsDrillingDown + { + get { return _isDrillingDown; } + set + { + _isDrillingDown = value; + animator.SetBool(AnimationStrings.Player.isDrillingDown, value); + animator_rotor.SetBool(AnimationStrings.Player.isFlying, false); + if (value) + { + animator.speed = 1 / drillingTime; + } + else + { + animator.speed = 1f; + } } } @@ -110,12 +158,17 @@ boxCollider = GetComponent<BoxCollider2D>(); if (SaveSystem.isGameLoaded) { - SaveData save = SaveSystem.LoadPlayer(); - health.MaxHealth = save.maxHealth; - health.Health = save.health; - transform.position = VectorHelper.ConvertToVector3(save.position); - rb.velocity = VectorHelper.ConvertToVector2(save.velocity); + LoadPlayer(); } + } + + private void LoadPlayer() + { + SaveDataPlayer save = SaveSystem.LoadPlayer(); + health.MaxHealth = save.maxHealth; + health.Health = save.health; + transform.position = VectorHelper.ConvertToVector3(save.position); + rb.velocity = VectorHelper.ConvertToVector2(save.velocity); } private void FixedUpdate() @@ -240,12 +293,27 @@ case DrillDirection.Down: touchingDirections.groundHits[0].collider.GetContacts(contactPoints); break; + default: + Debug.Assert(false, "Add DrillDirection here!"); + break; } //Debug.Log(contactPoints[0].otherRigidbody?.gameObject.name); if (contactPoints[0].otherRigidbody?.name == "Tilemap") { boxCollider.enabled = false; - IsDrilling = true; + switch (drillDirection) + { + case DrillDirection.Left: + case DrillDirection.Right: + IsDrillingLeftRight = true; + break; + case DrillDirection.Down: + IsDrillingDown = true; + break; + default: + Debug.Assert(false, "Add DrillDirection here!"); + break; + } CharacterEvents.characterDrill.Invoke(contactPoints[0], drillDirection); } } -- Gitblit v1.9.3