From fc9527729835277b295ba2c59b60c86d630e9dbe Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Fri, 29 Dec 2023 23:52:00 +0000
Subject: [PATCH] Added inventory UI

---
 Assets/Scripts/Pickup.cs |    5 ++++-
 1 files changed, 4 insertions(+), 1 deletions(-)

diff --git a/Assets/Scripts/Pickup.cs b/Assets/Scripts/Pickup.cs
index 28f2069..d93aa96 100644
--- a/Assets/Scripts/Pickup.cs
+++ b/Assets/Scripts/Pickup.cs
@@ -1,3 +1,4 @@
+using Assets.Scripts.Enums;
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
@@ -8,6 +9,7 @@
 
     public Vector3 spinRotatationSpeed = new Vector3(0, 180, 0);
 
+    public SoundName soundName;
 
 
     private void OnTriggerEnter2D(Collider2D collision)
@@ -21,7 +23,8 @@
             // Pickup health if not at max HP
             if (damageable.Heal(healthRestore))
             {
-                Destroy(gameObject);
+                SoundManager.instance.PlaySoundAtPoint(gameObject, soundName);
+                Destroy(transform.parent.gameObject);
             }
         }
     }

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