From fe3c8a5515acdfcc50913d5b83de8f9504e95b73 Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Sat, 23 Dec 2023 23:21:22 +0000
Subject: [PATCH] Added map save/load + seed generation

---
 Assets/Scripts/Pickup.cs |    8 ++++++++
 1 files changed, 8 insertions(+), 0 deletions(-)

diff --git a/Assets/Scripts/Pickup.cs b/Assets/Scripts/Pickup.cs
index 51ddd72..c2ed000 100644
--- a/Assets/Scripts/Pickup.cs
+++ b/Assets/Scripts/Pickup.cs
@@ -1,3 +1,4 @@
+using Assets.Scripts.Enums;
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
@@ -8,16 +9,21 @@
 
     public Vector3 spinRotatationSpeed = new Vector3(0, 180, 0);
 
+    public SoundName soundName;
 
 
     private void OnTriggerEnter2D(Collider2D collision)
     {
+        // get <Damageable> object if collision object has it
         Damageable damageable = collision.GetComponent<Damageable>();
 
+        // OnTrigger with <Damageable>
         if (damageable)
         {
+            // Pickup health if not at max HP
             if (damageable.Heal(healthRestore))
             {
+                SoundManager.instance.PlaySoundAtPoint(gameObject, soundName);
                 Destroy(gameObject);
             }
         }
@@ -25,11 +31,13 @@
 
     private void OnTriggerStay2D(Collider2D collision)
     {
+        // pickup while inside collision
         OnTriggerEnter2D(collision);
     }
 
     private void Update()
     {
+        // rotate pickup object
         transform.eulerAngles += spinRotatationSpeed * Time.deltaTime;
     }
 }

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