From fe3c8a5515acdfcc50913d5b83de8f9504e95b73 Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Sat, 23 Dec 2023 23:21:22 +0000
Subject: [PATCH] Added map save/load + seed generation

---
 Assets/Scripts/PlayerController.cs |   86 ++++++++++++++++++++++++++++++-------------
 1 files changed, 60 insertions(+), 26 deletions(-)

diff --git a/Assets/Scripts/PlayerController.cs b/Assets/Scripts/PlayerController.cs
index ed9f0d7..081b55e 100644
--- a/Assets/Scripts/PlayerController.cs
+++ b/Assets/Scripts/PlayerController.cs
@@ -1,12 +1,8 @@
 using Assets.Scripts.Enums;
 using Assets.Scripts.Helpers;
 using System;
-using System.Collections;
-using System.ComponentModel.Design;
-using Unity.VisualScripting;
 using UnityEngine;
 using UnityEngine.InputSystem;
-using UnityEngine.Tilemaps;
 
 [RequireComponent(typeof(Rigidbody2D))]
 public class PlayerController : MonoBehaviour
@@ -19,17 +15,22 @@
 
     [NonSerialized]
     public Rigidbody2D rb;
+    [NonSerialized]
+    public Damageable health;
+
+    BoxCollider2D boxCollider;
     Animator animator;
     Animator animator_rotor;
     public GameObject rotorGO;
     TouchingDirections touchingDirections;
-    [NonSerialized]
-    public Damageable health;
 
     // Time it takes to drill
     public float drillingTime = 1f;
     private float timeSinceDrill = 0f;
-
+    private bool drillToPosition;
+    private Vector3 drillTilePosition;
+    private Vector3 drillOriginalPosition;
+    
     [SerializeField]
     private bool _isMoving;
     public bool IsMoving
@@ -89,7 +90,15 @@
         }
     }
 
+    private void OnEnable()
+    {
+        CharacterEvents.characterDrillingToPosition += (DrillingToPosition);
+    }
 
+    private void OnDisable()
+    {
+        CharacterEvents.characterDrillingToPosition -= (DrillingToPosition);
+    }
 
     private void Awake()
     {
@@ -98,17 +107,20 @@
         animator_rotor = rotorGO.GetComponent<Animator>();
         touchingDirections = GetComponent<TouchingDirections>();
         health = GetComponent<Damageable>();
+        boxCollider = GetComponent<BoxCollider2D>();
         if (SaveSystem.isGameLoaded)
         {
-            GameObject uiManager = GameObject.Find("GameManager");
-            uiManager.GetComponent<GameManager>().GameLoaded();
-            SaveData save = SaveSystem.LoadPlayer();
-            health.MaxHealth = save.maxHealth;
-            health.Health = save.health;
-            transform.position = VectorHelper.ConvertToVector3(save.position);
-            rb.velocity = VectorHelper.ConvertToVector2(save.velocity);
-            SaveSystem.isGameLoaded = false;
+            LoadPlayer();
         }
+    }
+
+    private void LoadPlayer()
+    {
+        SaveDataPlayer save = SaveSystem.LoadPlayer();
+        health.MaxHealth = save.maxHealth;
+        health.Health = save.health;
+        transform.position = VectorHelper.ConvertToVector3(save.position);
+        rb.velocity = VectorHelper.ConvertToVector2(save.velocity);
     }
 
     private void FixedUpdate()
@@ -181,14 +193,22 @@
         if (IsDrilling)
         {
             rb.velocity = Vector2.zero;
-            if (timeSinceDrill > drillingTime)
+            if (drillToPosition)
             {
-                IsDrilling = false;
-                timeSinceDrill = 0;
-            }
-            else
-            {
-                timeSinceDrill += Time.deltaTime;
+                if (timeSinceDrill < drillingTime)
+                {
+                    gameObject.transform.position = Vector3.Lerp(drillOriginalPosition, drillTilePosition, timeSinceDrill / drillingTime);
+                    //Debug.Log("drillTilePosition: " + drillTilePosition);
+                    //Debug.Log("timeSinceDrill: " + timeSinceDrill);
+                    timeSinceDrill += Time.deltaTime;
+                }
+                else
+                {
+                    boxCollider.enabled = true;
+                    IsDrilling = false;
+                    drillToPosition = false;
+                    timeSinceDrill = 0;
+                }
             }
         }
     }
@@ -207,15 +227,12 @@
             IsMoving = false;
             IsFlying = false;
             //moveInput = Vector2.zero;
-
         }
     }
 
     private void Drill(DrillDirection drillDirection)
     {
-        IsDrilling = true;
         ContactPoint2D[] contactPoints = new ContactPoint2D[1];
-        Debug.Log("drillDirection: " + drillDirection.ToString());
         //rb.GetContacts(contactPoints);
         switch (drillDirection)
         {
@@ -229,7 +246,24 @@
                 touchingDirections.groundHits[0].collider.GetContacts(contactPoints);
                 break;
         }
-        CharacterEvents.characterDrill.Invoke(contactPoints[0], drillDirection);
+        //Debug.Log(contactPoints[0].otherRigidbody?.gameObject.name);
+        if (contactPoints[0].otherRigidbody?.name == "Tilemap")
+        {
+            boxCollider.enabled = false;
+            IsDrilling = true;
+            CharacterEvents.characterDrill.Invoke(contactPoints[0], drillDirection);
+        }
+    }
+
+    private void DrillingToPosition(Vector3 tilePosition)
+    {
+        //Debug.Log("DrillingToPosition() called");
+        //Debug.Log(gameObject.transform.position);
+        drillToPosition = true;
+        drillTilePosition = tilePosition;
+        //Debug.Log("drillTilePosition: " + drillTilePosition);
+        drillOriginalPosition = gameObject.transform.position;
+        //Debug.Log("drillOriginalPosition: " + drillOriginalPosition);
     }
 
     //private void DrillLeftOrRight()

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