From fe3c8a5515acdfcc50913d5b83de8f9504e95b73 Mon Sep 17 00:00:00 2001 From: miepzerino <o.skotnik@gmail.com> Date: Sat, 23 Dec 2023 23:21:22 +0000 Subject: [PATCH] Added map save/load + seed generation --- Assets/Scripts/PlayerController.cs | 22 ++++++++++------------ 1 files changed, 10 insertions(+), 12 deletions(-) diff --git a/Assets/Scripts/PlayerController.cs b/Assets/Scripts/PlayerController.cs index 5f0246c..081b55e 100644 --- a/Assets/Scripts/PlayerController.cs +++ b/Assets/Scripts/PlayerController.cs @@ -1,12 +1,8 @@ using Assets.Scripts.Enums; using Assets.Scripts.Helpers; using System; -using System.Collections; -using System.ComponentModel.Design; -using Unity.VisualScripting; using UnityEngine; using UnityEngine.InputSystem; -using UnityEngine.Tilemaps; [RequireComponent(typeof(Rigidbody2D))] public class PlayerController : MonoBehaviour @@ -114,17 +110,19 @@ boxCollider = GetComponent<BoxCollider2D>(); if (SaveSystem.isGameLoaded) { - GameObject uiManager = GameObject.Find("GameManager"); - uiManager.GetComponent<GameManager>().GameLoaded(); - SaveData save = SaveSystem.LoadPlayer(); - health.MaxHealth = save.maxHealth; - health.Health = save.health; - transform.position = VectorHelper.ConvertToVector3(save.position); - rb.velocity = VectorHelper.ConvertToVector2(save.velocity); - SaveSystem.isGameLoaded = false; + LoadPlayer(); } } + private void LoadPlayer() + { + SaveDataPlayer save = SaveSystem.LoadPlayer(); + health.MaxHealth = save.maxHealth; + health.Health = save.health; + transform.position = VectorHelper.ConvertToVector3(save.position); + rb.velocity = VectorHelper.ConvertToVector2(save.velocity); + } + private void FixedUpdate() { if (CanMove) -- Gitblit v1.9.3