From fe3c8a5515acdfcc50913d5b83de8f9504e95b73 Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Sat, 23 Dec 2023 23:21:22 +0000
Subject: [PATCH] Added map save/load + seed generation

---
 Assets/Scripts/PlayerController.cs |   22 ++++++++++------------
 1 files changed, 10 insertions(+), 12 deletions(-)

diff --git a/Assets/Scripts/PlayerController.cs b/Assets/Scripts/PlayerController.cs
index 5f0246c..081b55e 100644
--- a/Assets/Scripts/PlayerController.cs
+++ b/Assets/Scripts/PlayerController.cs
@@ -1,12 +1,8 @@
 using Assets.Scripts.Enums;
 using Assets.Scripts.Helpers;
 using System;
-using System.Collections;
-using System.ComponentModel.Design;
-using Unity.VisualScripting;
 using UnityEngine;
 using UnityEngine.InputSystem;
-using UnityEngine.Tilemaps;
 
 [RequireComponent(typeof(Rigidbody2D))]
 public class PlayerController : MonoBehaviour
@@ -114,17 +110,19 @@
         boxCollider = GetComponent<BoxCollider2D>();
         if (SaveSystem.isGameLoaded)
         {
-            GameObject uiManager = GameObject.Find("GameManager");
-            uiManager.GetComponent<GameManager>().GameLoaded();
-            SaveData save = SaveSystem.LoadPlayer();
-            health.MaxHealth = save.maxHealth;
-            health.Health = save.health;
-            transform.position = VectorHelper.ConvertToVector3(save.position);
-            rb.velocity = VectorHelper.ConvertToVector2(save.velocity);
-            SaveSystem.isGameLoaded = false;
+            LoadPlayer();
         }
     }
 
+    private void LoadPlayer()
+    {
+        SaveDataPlayer save = SaveSystem.LoadPlayer();
+        health.MaxHealth = save.maxHealth;
+        health.Health = save.health;
+        transform.position = VectorHelper.ConvertToVector3(save.position);
+        rb.velocity = VectorHelper.ConvertToVector2(save.velocity);
+    }
+
     private void FixedUpdate()
     {
         if (CanMove)

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