From fe3c8a5515acdfcc50913d5b83de8f9504e95b73 Mon Sep 17 00:00:00 2001 From: miepzerino <o.skotnik@gmail.com> Date: Sat, 23 Dec 2023 23:21:22 +0000 Subject: [PATCH] Added map save/load + seed generation --- Assets/Scripts/TouchingDirections.cs | 73 ++++++++++++++++++++++++++++++++++-- 1 files changed, 69 insertions(+), 4 deletions(-) diff --git a/Assets/Scripts/TouchingDirections.cs b/Assets/Scripts/TouchingDirections.cs index cbf8a60..08bf06c 100644 --- a/Assets/Scripts/TouchingDirections.cs +++ b/Assets/Scripts/TouchingDirections.cs @@ -5,16 +5,24 @@ public class TouchingDirections : MonoBehaviour { public ContactFilter2D castFilter; - public float groundDistance = 0.05f; + public float groundDistance = 0.01f; + public float wallDistance = 0.01f; + public float ceilingDistance = 0.05f; + + //private Vector2 wallCheckDirection => gameObject.transform.localScale.x > 0 ? Vector2.right : Vector2.left; Rigidbody2D rb; public GameObject rotorGO; BoxCollider2D touchingCol; + //CapsuleCollider2D touchingCol; Animator animator; Animator animator_rotor; - RaycastHit2D[] groundHits = new RaycastHit2D[5]; + public RaycastHit2D[] groundHits = new RaycastHit2D[5]; + public RaycastHit2D[] wallHitsRight = new RaycastHit2D[5]; + public RaycastHit2D[] wallHitsLeft = new RaycastHit2D[5]; + public RaycastHit2D[] ceilingHits = new RaycastHit2D[5]; [SerializeField] private bool _isGrounded; @@ -25,16 +33,65 @@ set { _isGrounded = value; - animator.SetBool(AnimationStrings.Player.IsGrounded, value); - animator_rotor.SetBool(AnimationStrings.Player.IsGrounded, value); + animator.SetBool(AnimationStrings.Player.isGrounded, value); + animator_rotor.SetBool(AnimationStrings.Player.isGrounded, value); } } + [SerializeField] + private bool _isAtWallLeft; + + public bool IsAtWallLeft + { + get { return _isAtWallLeft; } + set + { + _isAtWallLeft = value; + animator.SetBool(AnimationStrings.Player.isAtWall, value); + animator_rotor.SetBool(AnimationStrings.Player.isAtWall, value); + } + } + [SerializeField] + private bool _isAtWallRight; + + public bool IsAtWallRight + { + get { return _isAtWallRight; } + set + { + _isAtWallRight = value; + animator.SetBool(AnimationStrings.Player.isAtWall, value); + animator_rotor.SetBool(AnimationStrings.Player.isAtWall, value); + } + } + + [SerializeField] + private bool _isAtCeiling; + + public bool IsAtCeiling + { + get { return _isAtCeiling; } + set + { + _isAtCeiling = value; + animator.SetBool(AnimationStrings.Player.isAtCeiling, value); + animator_rotor.SetBool(AnimationStrings.Player.isAtCeiling, value); + } + } + + public bool IsAtWall + { + get + { + return IsAtWallLeft || IsAtWallRight; + } + } void Awake() { rb = GetComponent<Rigidbody2D>(); touchingCol = rb.GetComponent<BoxCollider2D>(); + //touchingCol = rb.GetComponent<CapsuleCollider2D>(); animator = rb.GetComponent<Animator>(); animator_rotor = rotorGO.GetComponent<Animator>(); } @@ -46,6 +103,14 @@ void FixedUpdate() { + + //int contactsAmount = touchingCol.GetContacts(contacts); + //Debug.Log("contactsAmount: " + contactsAmount); IsGrounded = touchingCol.Cast(Vector2.down, castFilter, groundHits, groundDistance) > 0; + IsAtWallLeft = touchingCol.Cast(Vector2.left, castFilter, wallHitsLeft, wallDistance) > 0; + IsAtWallRight = touchingCol.Cast(Vector2.right, castFilter, wallHitsRight, wallDistance) > 0; + IsAtCeiling = touchingCol.Cast(Vector2.up, castFilter, ceilingHits, ceilingDistance) > 0; } + + //TODO getTileForDrillHere? } -- Gitblit v1.9.3