From ff3f9c75fccb3fbb7b882ec29e754e6135b53e60 Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Tue, 01 Apr 2025 20:58:42 +0000
Subject: [PATCH] #25 oreTiles now connect to forestTiles

---
 Assets/TileSets/Palettes/ForestRuleTileCustom.asset.meta |    8 +
 Assets/Scripts/CustomRuleTile.cs.meta                    |   11 +
 Assets/TileSets/Palettes/IronOreRuleCustom.asset         |   41 +++++
 Assets/TileSets/Palettes/ForestRuleTileCustom.asset      |  341 ++++++++++++++++++++++++++++++++++++++++++
 Assets/Scripts/CustomRuleTile.cs                         |   34 ++++
 Assets/Scenes/GameplayScene.unity                        |    4 
 Assets/TileSets/Palettes/IronOreRuleTile.asset           |   10 -
 Assets/Scripts/GenerateTileMap.cs                        |    4 
 Assets/TileSets/Palettes/IronOreRuleCustom.asset.meta    |    8 +
 9 files changed, 448 insertions(+), 13 deletions(-)

diff --git a/Assets/Scenes/GameplayScene.unity b/Assets/Scenes/GameplayScene.unity
index 61a90e4..58e123e 100644
--- a/Assets/Scenes/GameplayScene.unity
+++ b/Assets/Scenes/GameplayScene.unity
@@ -4869,13 +4869,13 @@
   m_Script: {fileID: 11500000, guid: 000b2ca4a3c14d04e8c8a5c1084c700f, type: 3}
   m_Name: 
   m_EditorClassIdentifier: 
-  forestRuleTile: {fileID: 11400000, guid: e77c00aec3ec74f4a9ec15ef63c3f9a7, type: 2}
+  forestRuleTile: {fileID: 11400000, guid: 3999614e192b37546a6b710bf5ceb30c, type: 2}
   borderTile: {fileID: 11400000, guid: dcef846474e534b45ab3b175559c19a2, type: 2}
   ores:
   - name: Iron
     weight: 7
     clusterWeight: 40
-    tile: {fileID: 11400000, guid: 4d8deb60103293942a07fd9361be5e8f, type: 2}
+    tile: {fileID: 11400000, guid: bbc5a3964d8331546a4dbc880f8ae9fc, type: 2}
     maxSpawnHeight: 250
     minSpawnHeight: 150
 --- !u!1 &1955008394
diff --git a/Assets/Scripts/CustomRuleTile.cs b/Assets/Scripts/CustomRuleTile.cs
new file mode 100644
index 0000000..e80cac2
--- /dev/null
+++ b/Assets/Scripts/CustomRuleTile.cs
@@ -0,0 +1,34 @@
+using System.Collections;
+using System.Collections.Generic;
+using System.Linq;
+using UnityEngine;
+using UnityEngine.Tilemaps;
+using static UnityEngine.RuleTile.TilingRuleOutput;
+
+[CreateAssetMenu(fileName = "CustomRuleTile", menuName = "2D/Tiles/Custom Rule Tile")]
+public class CustomRuleTile : RuleTile<CustomRuleTile.Neighbor>
+{
+
+    public List<TileBase> siblings = new List<TileBase>();
+    public class Neighbor : RuleTile.TilingRule.Neighbor
+    {
+        public const int Sibling = 3;
+    }
+    public override bool RuleMatch(int neighbor, TileBase tile)
+    {
+        // Handle null tiles
+        if (tile == null)
+            return neighbor == RuleTile.TilingRule.Neighbor.NotThis;
+
+        // Always allow connections to siblings or self, regardless of surrounding tiles
+        if (tile == this || siblings.Contains(tile))
+            return neighbor == RuleTile.TilingRule.Neighbor.This;
+
+        // For Sibling type explicitly
+        if (neighbor == Neighbor.Sibling)
+            return siblings.Contains(tile);
+
+        // For any other case, use base behavior
+        return base.RuleMatch(neighbor, tile);
+    }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/CustomRuleTile.cs.meta b/Assets/Scripts/CustomRuleTile.cs.meta
new file mode 100644
index 0000000..c6c1b9f
--- /dev/null
+++ b/Assets/Scripts/CustomRuleTile.cs.meta
@@ -0,0 +1,11 @@
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+guid: 4f32125565481304cbcd5f6e6cefa637
+MonoImporter:
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diff --git a/Assets/Scripts/GenerateTileMap.cs b/Assets/Scripts/GenerateTileMap.cs
index 7069661..156ebab 100644
--- a/Assets/Scripts/GenerateTileMap.cs
+++ b/Assets/Scripts/GenerateTileMap.cs
@@ -24,7 +24,7 @@
     [Tooltip("The lower the number the more dense the ore will spawn (big clusters. Higher number means little clusters (more spread).")]
     [Range(10, 100000)]
     public int clusterWeight;
-    public RuleTile tile;
+    public CustomRuleTile tile;
     public int maxSpawnHeight;
     public int minSpawnHeight;
 }
@@ -39,7 +39,7 @@
     private float offsetX;
     private float offsetY;
     Tilemap tilemap;
-    public RuleTile forestRuleTile;
+    public CustomRuleTile forestRuleTile;
     public TileBase borderTile;
     public List<Ore> ores;
     //public List<TileBase> tiles;
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new file mode 100644
index 0000000..fb7e48d
--- /dev/null
+++ b/Assets/TileSets/Palettes/ForestRuleTileCustom.asset
@@ -0,0 +1,341 @@
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diff --git a/Assets/TileSets/Palettes/ForestRuleTileCustom.asset.meta b/Assets/TileSets/Palettes/ForestRuleTileCustom.asset.meta
new file mode 100644
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new file mode 100644
index 0000000..48457aa
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+    m_Neighbors: 0200000002000000020000000200000002000000020000000200000002000000
+    m_NeighborPositions:
+    - {x: -1, y: 1, z: 0}
+    - {x: -1, y: 0, z: 0}
+    - {x: -1, y: -1, z: 0}
+    - {x: 0, y: -1, z: 0}
+    - {x: 1, y: 0, z: 0}
+    - {x: 0, y: 1, z: 0}
+    - {x: 1, y: 1, z: 0}
+    - {x: 1, y: -1, z: 0}
+    m_RuleTransform: 0
+  siblings:
+  - {fileID: 11400000, guid: 3999614e192b37546a6b710bf5ceb30c, type: 2}
diff --git a/Assets/TileSets/Palettes/IronOreRuleCustom.asset.meta b/Assets/TileSets/Palettes/IronOreRuleCustom.asset.meta
new file mode 100644
index 0000000..2c0f19d
--- /dev/null
+++ b/Assets/TileSets/Palettes/IronOreRuleCustom.asset.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: bbc5a3964d8331546a4dbc880f8ae9fc
+NativeFormatImporter:
+  externalObjects: {}
+  mainObjectFileID: 11400000
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/TileSets/Palettes/IronOreRuleTile.asset b/Assets/TileSets/Palettes/IronOreRuleTile.asset
index aa9971c..ec4c2db 100644
--- a/Assets/TileSets/Palettes/IronOreRuleTile.asset
+++ b/Assets/TileSets/Palettes/IronOreRuleTile.asset
@@ -27,13 +27,5 @@
     m_ColliderType: 1
     m_RandomTransform: 0
     m_Neighbors: 
-    m_NeighborPositions:
-    - {x: -1, y: 1, z: 0}
-    - {x: 0, y: 1, z: 0}
-    - {x: 1, y: 1, z: 0}
-    - {x: -1, y: 0, z: 0}
-    - {x: 1, y: 0, z: 0}
-    - {x: -1, y: -1, z: 0}
-    - {x: 0, y: -1, z: 0}
-    - {x: 1, y: -1, z: 0}
+    m_NeighborPositions: []
     m_RuleTransform: 0

--
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