From ff3f9c75fccb3fbb7b882ec29e754e6135b53e60 Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Tue, 01 Apr 2025 20:58:42 +0000
Subject: [PATCH] #25 oreTiles now connect to forestTiles
---
Assets/Scripts/GenerateTileMap.cs | 12 +++++++-----
1 files changed, 7 insertions(+), 5 deletions(-)
diff --git a/Assets/Scripts/GenerateTileMap.cs b/Assets/Scripts/GenerateTileMap.cs
index 231f61a..156ebab 100644
--- a/Assets/Scripts/GenerateTileMap.cs
+++ b/Assets/Scripts/GenerateTileMap.cs
@@ -24,7 +24,7 @@
[Tooltip("The lower the number the more dense the ore will spawn (big clusters. Higher number means little clusters (more spread).")]
[Range(10, 100000)]
public int clusterWeight;
- public RuleTile tile;
+ public CustomRuleTile tile;
public int maxSpawnHeight;
public int minSpawnHeight;
}
@@ -32,14 +32,14 @@
public class GenerateTileMap : MonoBehaviour
{
public int? seed;
- public int maxWidth = 256;
- public int maxHeight = 384;
- public int maxGroundHeight = 256;
+ public static int maxWidth = 256;
+ public static int maxHeight = 384;
+ public static int maxGroundHeight = 256;
private float scale;
private float offsetX;
private float offsetY;
Tilemap tilemap;
- public RuleTile forestRuleTile;
+ public CustomRuleTile forestRuleTile;
public TileBase borderTile;
public List<Ore> ores;
//public List<TileBase> tiles;
@@ -56,6 +56,8 @@
}
SetSettingsFromSeed(seed.Value);
+
+ transform.position = new Vector3((maxWidth / 2) * -1, (maxGroundHeight + 1) * -1, transform.position.z);
}
public void SetSettingsFromSeed(int seed)
--
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