From ff3f9c75fccb3fbb7b882ec29e754e6135b53e60 Mon Sep 17 00:00:00 2001 From: miepzerino <o.skotnik@gmail.com> Date: Tue, 01 Apr 2025 20:58:42 +0000 Subject: [PATCH] #25 oreTiles now connect to forestTiles --- Assets/Scripts/GenerateTileMap.cs | 12 +++++++----- 1 files changed, 7 insertions(+), 5 deletions(-) diff --git a/Assets/Scripts/GenerateTileMap.cs b/Assets/Scripts/GenerateTileMap.cs index 231f61a..156ebab 100644 --- a/Assets/Scripts/GenerateTileMap.cs +++ b/Assets/Scripts/GenerateTileMap.cs @@ -24,7 +24,7 @@ [Tooltip("The lower the number the more dense the ore will spawn (big clusters. Higher number means little clusters (more spread).")] [Range(10, 100000)] public int clusterWeight; - public RuleTile tile; + public CustomRuleTile tile; public int maxSpawnHeight; public int minSpawnHeight; } @@ -32,14 +32,14 @@ public class GenerateTileMap : MonoBehaviour { public int? seed; - public int maxWidth = 256; - public int maxHeight = 384; - public int maxGroundHeight = 256; + public static int maxWidth = 256; + public static int maxHeight = 384; + public static int maxGroundHeight = 256; private float scale; private float offsetX; private float offsetY; Tilemap tilemap; - public RuleTile forestRuleTile; + public CustomRuleTile forestRuleTile; public TileBase borderTile; public List<Ore> ores; //public List<TileBase> tiles; @@ -56,6 +56,8 @@ } SetSettingsFromSeed(seed.Value); + + transform.position = new Vector3((maxWidth / 2) * -1, (maxGroundHeight + 1) * -1, transform.position.z); } public void SetSettingsFromSeed(int seed) -- Gitblit v1.9.3