using System;
using System.Reflection;
using Unity.VisualScripting;
namespace Assets.Scripts.Attributes
{
///
/// This attribute is used to represent a string value
/// for a value in an enum.
///
public class StringValueAttribute : Attribute
{
#region Properties
///
/// Holds the stringvalue for a value in an enum.
///
public string StringValue { get; protected set; }
#endregion
#region Constructor
///
/// Constructor used to init a StringValue Attribute
///
///
public StringValueAttribute(string value)
{
this.StringValue = value;
}
#endregion
}
}