using System.Reflection; using System; using UnityEditor; using UnityEngine; namespace Assets.Scripts.Enums { public enum SoundName { None = 0, #region music MusicHappy = 1, MusicMainMenu = 8, #endregion #region player sounds PlayerDeathSound = 2, PlayerHit = 3, #endregion #region SFX Money = 4, ButtonOnHover = 5, ButtonOnClick = 6, ButtonOnSave = 7, #endregion } }