using System.Collections;
using UnityEngine;

internal class AnimationStrings
{
    internal class Player
    {
        internal static string isMoving = "IsMoving";
        internal static string isFlying = "IsFlying";

        internal static string isGrounded = "IsGrounded";

        public static string isAtWall = "IsAtWall";
        public static string isAtCeiling = "IsAtCeiling";
    }
    public static string isAlive = "IsAlive";
    public static string canMove = "CanMove";
}