using Assets.Scripts.Enums; using System.Collections; using System.Collections.Generic; using UnityEngine; public class SettingsManager : MonoBehaviour { public void OnMouseOver() { SoundManager.instance.PlaySound(SoundName.ButtonOnHover); } public void OnMouseDown() { SoundManager.instance.PlaySound(SoundName.ButtonOnClick); } public void OnSaveClick() { SoundManager.instance.PlaySound(SoundName.ButtonOnSave); } public void LoadSettings() { SoundManager.instance.LoadAudioSettings(); } }