using Assets.Scripts.Helpers; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; [Serializable] public class SaveData { public int maxHealth; public int health; public float[] position; public float[] velocity; public SaveData(PlayerController player) { maxHealth = player.health.MaxHealth; health = player.health.Health; position = player.transform.position.ConvertToFloatArray(); velocity = player.rb.velocity.ConvertToFloatArray(); } }