using Assets.Scripts.Enums;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEngine.SceneManagement;

public class MainMenuManager : SettingsManager
{
    [SerializeField]
    public SceneAsset startGameScene;
    public LevelChanger levelChanger;
    private void Start()
    {
        SoundManager.instance.ChangeMusic(SoundName.MusicMainMenu);
    }
    public void StartGame()
    {
        SaveSystem.isGameLoaded = false;
        levelChanger.FadeToScene(startGameScene.name);
    }
    public void LoadGame()
    {
        SaveSystem.isGameLoaded = true;
        levelChanger.FadeToScene(startGameScene.name);
    }

    public void EndGame()
    {
#if (UNITY_EDITOR || DEVELOPMENT_BUILD)
            Debug.Log(this.name + ": " + this.GetType() + ": " + System.Reflection.MethodBase.GetCurrentMethod().Name);
#endif
#if (UNITY_EDITOR)
            UnityEditor.EditorApplication.isPlaying = false;
#elif (UNITY_STANDALONE)
            Application.Quit();
#elif (UNITY_WEBGL)
            // NOT WORKING
            // Need to add new scene "QuitScene"
            // change camera to solid color "black"
            // add scene to build settings
            // SceneManager.LoadScene("QuitScene");
#else
            Application.Quit();
#endif
    }
}