using Assets.Scripts.Attributes;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Dropable : MonoBehaviour
{
    public bool isDropable = true;
    public Item dropable;
    [MinMax(1, 10)]
    public Vector2 dropRange = new Vector2(1, 3);
    public int GetRandomDropAmount()
    {
        return Random.Range((int)dropRange.x, (int)dropRange.y + 1);
    }
}