using Assets.Scripts.Enums;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;

public class CharacterEvents : MonoBehaviour
{
    public static UnityAction<GameObject, int> characterDamaged;
    public static UnityAction<GameObject, int> characterHealed;
    public static UnityAction<ContactPoint2D, DrillDirection> characterDrill;
}