<!DOCTYPE html> <!--[if IE]><![endif]--> <html> <head> <meta charset="utf-8"> <meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1"> <title>Class FlexalonRigidBodyAnimator | Flexalon 3D Layouts </title> <meta name="viewport" content="width=device-width"> <meta name="title" content="Class FlexalonRigidBodyAnimator | Flexalon 3D Layouts "> <meta name="generator" content="docfx "> <link rel="shortcut icon" href="images/favicon.svg"> <link rel="stylesheet" href="styles/docfx.vendor.css"> <link rel="stylesheet" href="styles/docfx.css"> <link rel="stylesheet" href="styles/main.css"> <meta property="docfx:navrel" content="tochead.html"> <meta property="docfx:tocrel" content="toc.html"> <meta property="docfx:rel" content=""> </head> <body data-spy="scroll" data-target="#affix" data-offset="120"> <div id="wrapper"> <header> <nav id="autocollapse" class="navbar navbar-inverse ng-scope" role="navigation"> <div class="container"> <div class="navbar-header"> <button type="button" class="navbar-toggle" data-toggle="collapse" data-target="#navbar"> <span class="sr-only">Toggle navigation</span> <span class="icon-bar"></span> <span class="icon-bar"></span> <span class="icon-bar"></span> </button> <a class="navbar-brand" href="https://www.flexalon.com/"> <img id="logo" class="svg" src="images/logo_32x32.png" alt=""> </a> </div> <div class="collapse navbar-collapse" id="navbar"> <form class="navbar-form navbar-right" role="search" id="search"> <div class="form-group"> <input type="text" class="form-control" id="search-query" placeholder="Search" autocomplete="off"> </div> </form> </div> </div> </nav> <div class="subnav navbar navbar-default"> <div class="container hide-when-search" id="breadcrumb"> <ul class="breadcrumb"> <li></li> </ul> </div> </div> </header> <div class="container body-content"> <div id="search-results"> <div class="search-list">Search Results for <span></span></div> <div class="sr-items"> <p><i class="glyphicon glyphicon-refresh index-loading"></i></p> </div> <ul id="pagination" data-first="First" data-prev="Previous" data-next="Next" data-last="Last"></ul> </div> </div> <div role="main" class="container body-content hide-when-search"> <div class="sidenav hide-when-search"> <a class="btn toc-toggle collapse" data-toggle="collapse" href="#sidetoggle" aria-expanded="false" aria-controls="sidetoggle">Show / Hide Table of Contents</a> <div class="sidetoggle collapse" id="sidetoggle"> <div id="sidetoc"></div> </div> </div> <div class="article row grid-right"> <div class="col-md-10"> <article class="content wrap" id="_content" data-uid="Flexalon.FlexalonRigidBodyAnimator"> <h1 id="Flexalon_FlexalonRigidBodyAnimator" data-uid="Flexalon.FlexalonRigidBodyAnimator" class="text-break">Class FlexalonRigidBodyAnimator </h1> <div class="markdown level0 summary"><p>If you add a Rigid Body or Rigid Body 2D component a gameObject which is managed by Flexalon, then the physics system will fight with Flexalon over the object's position and rotation. Adding a Rigid Body animator will resolve this by applying forces to the the rigid body component instead of changing the transform directly.</p> </div> <div class="markdown level0 conceptual"></div> <div class="inheritance"> <h5>Inheritance</h5> <div class="level0"><span class="xref">object</span></div> <div class="level1"><span class="xref">UnityEngine.Object</span></div> <div class="level2"><span class="xref">UnityEngine.Component</span></div> <div class="level3"><span class="xref">UnityEngine.Behaviour</span></div> <div class="level4"><span class="xref">UnityEngine.MonoBehaviour</span></div> <div class="level5"><span class="xref">FlexalonRigidBodyAnimator</span></div> </div> <div class="implements"> <h5>Implements</h5> <div><a class="xref" href="Flexalon.TransformUpdater.html">TransformUpdater</a></div> </div> <h5 id="Flexalon_FlexalonRigidBodyAnimator_syntax">Syntax</h5> <div class="codewrapper"> <pre><code class="lang-csharp hljs">[AddComponentMenu("Flexalon/Flexalon Rigid Body Animator")] [HelpURL("https://www.flexalon.com/docs/animators")] public class FlexalonRigidBodyAnimator : MonoBehaviour, TransformUpdater</code></pre> </div> <h3 id="properties">Properties </h3> <a id="Flexalon_FlexalonRigidBodyAnimator_PositionForce_" data-uid="Flexalon.FlexalonRigidBodyAnimator.PositionForce*"></a> <h4 id="Flexalon_FlexalonRigidBodyAnimator_PositionForce" data-uid="Flexalon.FlexalonRigidBodyAnimator.PositionForce">PositionForce</h4> <div class="markdown level1 summary"><p>How much force should be applied each frame to move the object to the layout position.</p> </div> <div class="markdown level1 conceptual"></div> <h5 class="decalaration">Declaration</h5> <div class="codewrapper"> <pre><code class="lang-csharp hljs">public float PositionForce { get; set; }</code></pre> </div> <h5 class="propertyValue">Property Value</h5> <table class="table table-bordered table-striped table-condensed"> <thead> <tr> <th>Type</th> <th>Description</th> </tr> </thead> <tbody> <tr> <td><span class="xref">float</span></td> <td></td> </tr> </tbody> </table> <a id="Flexalon_FlexalonRigidBodyAnimator_RotationForce_" data-uid="Flexalon.FlexalonRigidBodyAnimator.RotationForce*"></a> <h4 id="Flexalon_FlexalonRigidBodyAnimator_RotationForce" data-uid="Flexalon.FlexalonRigidBodyAnimator.RotationForce">RotationForce</h4> <div class="markdown level1 summary"><p>How much force should be applied each frame to rotation the object to the layout rotation.</p> </div> <div class="markdown level1 conceptual"></div> <h5 class="decalaration">Declaration</h5> <div class="codewrapper"> <pre><code class="lang-csharp hljs">public float RotationForce { get; set; }</code></pre> </div> <h5 class="propertyValue">Property Value</h5> <table class="table table-bordered table-striped table-condensed"> <thead> <tr> <th>Type</th> <th>Description</th> </tr> </thead> <tbody> <tr> <td><span class="xref">float</span></td> <td></td> </tr> </tbody> </table> <a id="Flexalon_FlexalonRigidBodyAnimator_ScaleInterpolationSpeed_" data-uid="Flexalon.FlexalonRigidBodyAnimator.ScaleInterpolationSpeed*"></a> <h4 id="Flexalon_FlexalonRigidBodyAnimator_ScaleInterpolationSpeed" data-uid="Flexalon.FlexalonRigidBodyAnimator.ScaleInterpolationSpeed">ScaleInterpolationSpeed</h4> <div class="markdown level1 summary"><p>Amount the object's scale should be interpolated towards the layout size at each frame. This value is multiplied by Time.deltaTime.</p> </div> <div class="markdown level1 conceptual"></div> <h5 class="decalaration">Declaration</h5> <div class="codewrapper"> <pre><code class="lang-csharp hljs">public float ScaleInterpolationSpeed { get; set; }</code></pre> </div> <h5 class="propertyValue">Property Value</h5> <table class="table table-bordered table-striped table-condensed"> <thead> <tr> <th>Type</th> <th>Description</th> </tr> </thead> <tbody> <tr> <td><span class="xref">float</span></td> <td></td> </tr> </tbody> </table> <h3 id="methods">Methods </h3> <a id="Flexalon_FlexalonRigidBodyAnimator_PreUpdate_" data-uid="Flexalon.FlexalonRigidBodyAnimator.PreUpdate*"></a> <h4 id="Flexalon_FlexalonRigidBodyAnimator_PreUpdate_Flexalon_FlexalonNode_" data-uid="Flexalon.FlexalonRigidBodyAnimator.PreUpdate(Flexalon.FlexalonNode)">PreUpdate(FlexalonNode)</h4> <div class="markdown level1 summary"><p>Called before the layout system starts updating any transforms. Use this to capture the transform position.</p> </div> <div class="markdown level1 conceptual"></div> <h5 class="decalaration">Declaration</h5> <div class="codewrapper"> <pre><code class="lang-csharp hljs">public void PreUpdate(FlexalonNode node)</code></pre> </div> <h5 class="parameters">Parameters</h5> <table class="table table-bordered table-striped table-condensed"> <thead> <tr> <th>Type</th> <th>Name</th> <th>Description</th> </tr> </thead> <tbody> <tr> <td><a class="xref" href="Flexalon.FlexalonNode.html">FlexalonNode</a></td> <td><span class="parametername">node</span></td> <td><p>The node being updated.</p> </td> </tr> </tbody> </table> <a id="Flexalon_FlexalonRigidBodyAnimator_UpdatePosition_" data-uid="Flexalon.FlexalonRigidBodyAnimator.UpdatePosition*"></a> <h4 id="Flexalon_FlexalonRigidBodyAnimator_UpdatePosition_Flexalon_FlexalonNode_UnityEngine_Vector3_" data-uid="Flexalon.FlexalonRigidBodyAnimator.UpdatePosition(Flexalon.FlexalonNode,UnityEngine.Vector3)">UpdatePosition(FlexalonNode, Vector3)</h4> <div class="markdown level1 summary"><p>Called to update the position of the object.</p> </div> <div class="markdown level1 conceptual"></div> <h5 class="decalaration">Declaration</h5> <div class="codewrapper"> <pre><code class="lang-csharp hljs">public bool UpdatePosition(FlexalonNode node, Vector3 position)</code></pre> </div> <h5 class="parameters">Parameters</h5> <table class="table table-bordered table-striped table-condensed"> <thead> <tr> <th>Type</th> <th>Name</th> <th>Description</th> </tr> </thead> <tbody> <tr> <td><a class="xref" href="Flexalon.FlexalonNode.html">FlexalonNode</a></td> <td><span class="parametername">node</span></td> <td><p>The node being updated.</p> </td> </tr> <tr> <td><span class="xref">UnityEngine.Vector3</span></td> <td><span class="parametername">position</span></td> <td><p>The computed local position of the object.</p> </td> </tr> </tbody> </table> <h5 class="returns">Returns</h5> <table class="table table-bordered table-striped table-condensed"> <thead> <tr> <th>Type</th> <th>Description</th> </tr> </thead> <tbody> <tr> <td><span class="xref">bool</span></td> <td></td> </tr> </tbody> </table> <a id="Flexalon_FlexalonRigidBodyAnimator_UpdateRectSize_" data-uid="Flexalon.FlexalonRigidBodyAnimator.UpdateRectSize*"></a> <h4 id="Flexalon_FlexalonRigidBodyAnimator_UpdateRectSize_Flexalon_FlexalonNode_UnityEngine_Vector2_" data-uid="Flexalon.FlexalonRigidBodyAnimator.UpdateRectSize(Flexalon.FlexalonNode,UnityEngine.Vector2)">UpdateRectSize(FlexalonNode, Vector2)</h4> <div class="markdown level1 summary"><p>Called to update the rect of the object.</p> </div> <div class="markdown level1 conceptual"></div> <h5 class="decalaration">Declaration</h5> <div class="codewrapper"> <pre><code class="lang-csharp hljs">public bool UpdateRectSize(FlexalonNode node, Vector2 size)</code></pre> </div> <h5 class="parameters">Parameters</h5> <table class="table table-bordered table-striped table-condensed"> <thead> <tr> <th>Type</th> <th>Name</th> <th>Description</th> </tr> </thead> <tbody> <tr> <td><a class="xref" href="Flexalon.FlexalonNode.html">FlexalonNode</a></td> <td><span class="parametername">node</span></td> <td><p>The node being updated.</p> </td> </tr> <tr> <td><span class="xref">UnityEngine.Vector2</span></td> <td><span class="parametername">size</span></td> <td></td> </tr> </tbody> </table> <h5 class="returns">Returns</h5> <table class="table table-bordered table-striped table-condensed"> <thead> <tr> <th>Type</th> <th>Description</th> </tr> </thead> <tbody> <tr> <td><span class="xref">bool</span></td> <td></td> </tr> </tbody> </table> <a id="Flexalon_FlexalonRigidBodyAnimator_UpdateRotation_" data-uid="Flexalon.FlexalonRigidBodyAnimator.UpdateRotation*"></a> <h4 id="Flexalon_FlexalonRigidBodyAnimator_UpdateRotation_Flexalon_FlexalonNode_UnityEngine_Quaternion_" data-uid="Flexalon.FlexalonRigidBodyAnimator.UpdateRotation(Flexalon.FlexalonNode,UnityEngine.Quaternion)">UpdateRotation(FlexalonNode, Quaternion)</h4> <div class="markdown level1 summary"><p>Called to update the rotation of the object.</p> </div> <div class="markdown level1 conceptual"></div> <h5 class="decalaration">Declaration</h5> <div class="codewrapper"> <pre><code class="lang-csharp hljs">public bool UpdateRotation(FlexalonNode node, Quaternion rotation)</code></pre> </div> <h5 class="parameters">Parameters</h5> <table class="table table-bordered table-striped table-condensed"> <thead> <tr> <th>Type</th> <th>Name</th> <th>Description</th> </tr> </thead> <tbody> <tr> <td><a class="xref" href="Flexalon.FlexalonNode.html">FlexalonNode</a></td> <td><span class="parametername">node</span></td> <td><p>The node being updated.</p> </td> </tr> <tr> <td><span class="xref">UnityEngine.Quaternion</span></td> <td><span class="parametername">rotation</span></td> <td><p>The computed local rotation of the object.</p> </td> </tr> </tbody> </table> <h5 class="returns">Returns</h5> <table class="table table-bordered table-striped table-condensed"> <thead> <tr> <th>Type</th> <th>Description</th> </tr> </thead> <tbody> <tr> <td><span class="xref">bool</span></td> <td></td> </tr> </tbody> </table> <a id="Flexalon_FlexalonRigidBodyAnimator_UpdateScale_" data-uid="Flexalon.FlexalonRigidBodyAnimator.UpdateScale*"></a> <h4 id="Flexalon_FlexalonRigidBodyAnimator_UpdateScale_Flexalon_FlexalonNode_UnityEngine_Vector3_" data-uid="Flexalon.FlexalonRigidBodyAnimator.UpdateScale(Flexalon.FlexalonNode,UnityEngine.Vector3)">UpdateScale(FlexalonNode, Vector3)</h4> <div class="markdown level1 summary"><p>Called to update the scale of the object.</p> </div> <div class="markdown level1 conceptual"></div> <h5 class="decalaration">Declaration</h5> <div class="codewrapper"> <pre><code class="lang-csharp hljs">public bool UpdateScale(FlexalonNode node, Vector3 scale)</code></pre> </div> <h5 class="parameters">Parameters</h5> <table class="table table-bordered table-striped table-condensed"> <thead> <tr> <th>Type</th> <th>Name</th> <th>Description</th> </tr> </thead> <tbody> <tr> <td><a class="xref" href="Flexalon.FlexalonNode.html">FlexalonNode</a></td> <td><span class="parametername">node</span></td> <td><p>The node being updated.</p> </td> </tr> <tr> <td><span class="xref">UnityEngine.Vector3</span></td> <td><span class="parametername">scale</span></td> <td><p>The computed local scale of the object.</p> </td> </tr> </tbody> </table> <h5 class="returns">Returns</h5> <table class="table table-bordered table-striped table-condensed"> <thead> <tr> <th>Type</th> <th>Description</th> </tr> </thead> <tbody> <tr> <td><span class="xref">bool</span></td> <td></td> </tr> </tbody> </table> <h3 id="implements">Implements</h3> <div> <a class="xref" href="Flexalon.TransformUpdater.html">TransformUpdater</a> </div> </article> </div> <div class="hidden-sm col-md-2" role="complementary"> 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