using System.Collections; using UnityEngine; internal class AnimationStrings { internal class Player { internal static string isMoving = "IsMoving"; internal static string isFlying = "IsFlying"; internal static string isGrounded = "IsGrounded"; public static string isAtWall = "IsAtWall"; public static string isAtCeiling = "IsAtCeiling"; } public static string isAlive = "IsAlive"; public static string canMove = "CanMove"; }