Class FlexalonGridCell
Specifies which cell a gameObject should occupy in a grid layout.
Inheritance
object
    UnityEngine.Object
    UnityEngine.Component
    UnityEngine.Behaviour
    UnityEngine.MonoBehaviour
    
    FlexalonGridCell
  Inherited Members
Syntax
[AddComponentMenu("Flexalon/Flexalon Grid Cell")]
[HelpURL("https://www.flexalon.com/docs/gridLayout")]
public class FlexalonGridCell : FlexalonComponentProperties
Cell
The cell to occupy.
Declaration
public Vector3Int Cell { get; set; }Property Value
| Type | Description | 
|---|---|
| UnityEngine.Vector3Int | 
Column
The column of the cell.
Declaration
public int Column { get; set; }Property Value
| Type | Description | 
|---|---|
| int | 
Layer
The layer of the cell.
Declaration
public int Layer { get; set; }Property Value
| Type | Description | 
|---|---|
| int | 
Row
The row of the cell.
Declaration
public int Row { get; set; }Property Value
| Type | Description | 
|---|---|
| int |