using Assets.Scripts.Enums;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Audio;

public class SettingsManager : MonoBehaviour
{
    public void OnMouseOver()
    {
        SoundManager.instance.PlaySound(SoundName.ButtonOnHover);
    }
    public void OnMouseDown()
    {
        SoundManager.instance.PlaySound(SoundName.ButtonOnClick);
    }
    public void OnSaveClick()
    {
        SoundManager.instance.PlaySound(SoundName.ButtonOnSave);
    }

    public void LoadSettings()
    {
        SoundManager.instance.LoadAudioSettings();
    }

    public void SaveAudioSettings()
    {
        SoundManager.instance.SaveAudioSettings();
    }

    public void DiscardAudioSettings()
    {
        SoundManager.instance.DiscardAudioSettings();
    }
    public void ChangeMasterVolume(float _volume)
    {
        SoundManager.instance.ChangeMasterVolume(_volume);
    }

    public void ChangeMusicVolume(float _volume)
    {
        SoundManager.instance.ChangeMusicVolume(_volume);
    }

    public void ChangeSfxVolume(float _volume)
    {
        SoundManager.instance.ChangeSfxVolume(_volume);
    }
}