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    Class Flexalon

    Singleton class which tracks and updates all FlexalonNodes in the scene. See core concepts for more information.

    Inheritance
    object
    UnityEngine.Object
    UnityEngine.Component
    UnityEngine.Behaviour
    UnityEngine.MonoBehaviour
    Flexalon
    Syntax
    [ExecuteAlways]
    [HelpURL("https://www.flexalon.com/docs/coreConcepts")]
    public class Flexalon : MonoBehaviour

    Fields

    PreUpdate

    Event invoked before Flexalon updates.

    Declaration
    public Action PreUpdate
    Field Value
    Type Description
    System.Action

    Properties

    InputProvider

    Override the default InputProvider used by FlexalonInteractables to support other input devices.

    Declaration
    public InputProvider InputProvider { get; set; }
    Property Value
    Type Description
    InputProvider

    Nodes

    Set of nodes representing GameObjects tracked by Flexalon.

    Declaration
    public IReadOnlyCollection<FlexalonNode> Nodes { get; }
    Property Value
    Type Description
    System.Collections.Generic.IReadOnlyCollection<T><FlexalonNode>

    RecordFrameChanges

    Declaration
    public static bool RecordFrameChanges { get; set; }
    Property Value
    Type Description
    bool

    SkipInactiveObjects

    Determines if Flexalon should automatically skip inactive gameObjects in a layout.

    Declaration
    public bool SkipInactiveObjects { get; set; }
    Property Value
    Type Description
    bool

    UpdateInEditMode

    Determines if Flexalon should automatically update in edit mode.

    Declaration
    public bool UpdateInEditMode { get; set; }
    Property Value
    Type Description
    bool

    UpdateInPlayMode

    Determines if Flexalon should automatically update in play mode.

    Declaration
    public bool UpdateInPlayMode { get; set; }
    Property Value
    Type Description
    bool

    Methods

    AddComponent(GameObject, Type)

    Helper to ensure undo operation on AddComponent is handled correctly.

    Declaration
    public static Component AddComponent(GameObject go, Type type)
    Parameters
    Type Name Description
    UnityEngine.GameObject go
    System.Type type
    Returns
    Type Description
    UnityEngine.Component

    AddComponent<T>(GameObject)

    Helper to ensure undo operation on AddComponent is handled correctly.

    Declaration
    public static T AddComponent<T>(GameObject go) where T : Component
    Parameters
    Type Name Description
    UnityEngine.GameObject go
    Returns
    Type Description
    T
    Type Parameters
    Name Description
    T

    ForceUpdate()

    Marks every node and FlexalonComponent as dirty and calls UpdateDirtyNodes.

    Declaration
    public void ForceUpdate()

    Get()

    Returns the singleton Flexalon component.

    Declaration
    public static Flexalon Get()
    Returns
    Type Description
    Flexalon

    The singleton Flexalon component, or null if it doesn't exist.

    GetInputProvider()

    Gets the current InputProvider used by FlexalonInteractables.

    Declaration
    public static InputProvider GetInputProvider()
    Returns
    Type Description
    InputProvider

    GetNode(GameObject)

    Returns the FlexalonNode associated with the gameObject.

    Declaration
    public static FlexalonNode GetNode(GameObject go)
    Parameters
    Type Name Description
    UnityEngine.GameObject go

    The gameObject to get the FlexalonNode for.

    Returns
    Type Description
    FlexalonNode

    The FlexalonNode associated with the gameObject, or null if it doesn't exist.

    GetOrCreate()

    Declaration
    public static Flexalon GetOrCreate()
    Returns
    Type Description
    Flexalon

    GetOrCreateNode(GameObject)

    Returns the FlexalonNode associated with the gameObject, or creates it if it doesn't exist.

    Declaration
    public static FlexalonNode GetOrCreateNode(GameObject go)
    Parameters
    Type Name Description
    UnityEngine.GameObject go

    The gameObject to get the FlexalonNode for.

    Returns
    Type Description
    FlexalonNode

    The FlexalonNode associated with the gameObject.

    UpdateDirtyNodes()

    Updates all dirty nodes.

    Declaration
    public void UpdateDirtyNodes()
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