using UnityEngine;
namespace Flexalon
{
///
/// The curve animator applies a curve the the position, rotation, and scale
/// of the object. The curve is restarted each time the layout position changes.
/// This is ideal for scenarios in which the layout position does not change often.
///
[AddComponentMenu("Flexalon/Flexalon Curve Animator"), HelpURL("https://www.flexalon.com/docs/animators")]
public class FlexalonCurveAnimator : MonoBehaviour, TransformUpdater
{
private FlexalonNode _node;
private RectTransform _rectTransform;
private bool _animateInWorldSpace = true;
/// Determines if the animation should be performed in world space.
public bool AnimateInWorldSpace
{
get => _animateInWorldSpace;
set { _animateInWorldSpace = value; }
}
[SerializeField]
private AnimationCurve _curve = AnimationCurve.Linear(0, 0, 1, 1);
/// The curve to apply. Should begin at 0 and end at 1.
public AnimationCurve Curve
{
get => _curve;
set { _curve = value; }
}
[SerializeField]
private bool _animatePosition = true;
/// Determines if the position should be animated.
public bool AnimatePosition
{
get => _animatePosition;
set { _animatePosition = value; }
}
[SerializeField]
private bool _animateRotation = true;
/// Determines if the rotation should be animated.
public bool AnimateRotation
{
get => _animateRotation;
set { _animateRotation = value; }
}
[SerializeField]
private bool _animateScale = true;
/// Determines if the scale should be animated.
public bool AnimateScale
{
get => _animateScale;
set { _animateScale = value; }
}
private Vector3 _startPosition;
private Quaternion _startRotation;
private Vector3 _startScale;
private Vector2 _startRectSize;
private Vector3 _endPosition;
private Quaternion _endRotation;
private Vector3 _endScale;
private Vector2 _endRectSize;
private float _positionTime;
private float _rotationTime;
private float _scaleTime;
private float _rectSizeTime;
private Vector3 _fromPosition;
private Quaternion _fromRotation;
private Vector3 _fromScale;
private Vector2 _fromRectSize;
void OnEnable()
{
_startPosition = _endPosition = new Vector3(float.NaN, float.NaN, float.NaN);
_startRotation = _endRotation = new Quaternion(float.NaN, float.NaN, float.NaN, float.NaN);
_startScale = _endScale = new Vector3(float.NaN, float.NaN, float.NaN);
_positionTime = _rotationTime = _scaleTime = 0;
_rectTransform = (transform is RectTransform) ? (RectTransform)transform : null;
_node = Flexalon.GetOrCreateNode(gameObject);
_node.SetTransformUpdater(this);
}
void OnDisable()
{
_node?.SetTransformUpdater(null);
_node = null;
}
///
public void PreUpdate(FlexalonNode node)
{
_fromPosition = transform.position;
_fromRotation = transform.rotation;
_fromScale = transform.lossyScale;
_fromRectSize = _rectTransform?.rect.size ?? Vector2.zero;
}
///
public bool UpdatePosition(FlexalonNode node, Vector3 position)
{
var newEndPosition = position;
var newStartPosition = transform.localPosition;
if (_animateInWorldSpace)
{
newEndPosition = transform.parent ? transform.parent.localToWorldMatrix.MultiplyPoint(position) : position;;
newStartPosition = _fromPosition;
}
if (newEndPosition != _endPosition)
{
_startPosition = newStartPosition;
_endPosition = newEndPosition;
_positionTime = 0;
}
_positionTime += Time.smoothDeltaTime;
if (!_animatePosition || _positionTime > _curve.keys[_curve.keys.Length - 1].time)
{
transform.localPosition = position;
_endPosition = new Vector3(float.NaN, float.NaN, float.NaN);
return true;
}
else
{
var newPosition = Vector3.Lerp(_startPosition, _endPosition, _curve.Evaluate(_positionTime));
if (_animateInWorldSpace)
{
transform.position = newPosition;
}
else
{
transform.localPosition = newPosition;
}
return false;
}
}
///
public bool UpdateRotation(FlexalonNode node, Quaternion rotation)
{
var newEndRotation = rotation;
var newStartRotation = transform.localRotation;
if (_animateInWorldSpace)
{
newEndRotation = transform.parent ? transform.parent.rotation * rotation : rotation;;
newStartRotation = _fromRotation;
}
if (newEndRotation != _endRotation)
{
_startRotation = newStartRotation;
_endRotation = newEndRotation;
_rotationTime = 0;
}
_rotationTime += Time.smoothDeltaTime;
if (!_animateRotation || _rotationTime > _curve.keys[_curve.keys.Length - 1].time)
{
transform.localRotation = rotation;
_endRotation = new Quaternion(float.NaN, float.NaN, float.NaN, float.NaN);
return true;
}
else
{
var newRotation = Quaternion.Slerp(_startRotation, _endRotation, _curve.Evaluate(_rotationTime));
if (_animateInWorldSpace)
{
transform.rotation = newRotation;
}
else
{
transform.localRotation = newRotation;
}
return false;
}
}
///
public bool UpdateScale(FlexalonNode node, Vector3 scale)
{
var newEndScale = scale;
var newStartScale = transform.localScale;
if (_animateInWorldSpace)
{
newEndScale = transform.parent ? Math.Mul(scale, transform.parent.lossyScale) : scale;
newStartScale = _fromScale;
}
if (newEndScale != _endScale)
{
_startScale = newStartScale;
_endScale = newEndScale;
_scaleTime = 0;
}
_scaleTime += Time.smoothDeltaTime;
if (!_animateScale || _scaleTime > _curve.keys[_curve.keys.Length - 1].time)
{
transform.localScale = scale;
_endScale = new Vector3(float.NaN, float.NaN, float.NaN);
return true;
}
else
{
var newScale = Vector3.Lerp(_startScale, _endScale, _curve.Evaluate(_scaleTime));
if (_animateInWorldSpace)
{
transform.localScale = transform.parent ? Math.Div(newScale, transform.parent.lossyScale) : newScale;
}
else
{
transform.localScale = newScale;
}
return false;
}
}
///
public bool UpdateRectSize(FlexalonNode node, Vector2 size)
{
if (size != _endRectSize)
{
_startRectSize = _fromRectSize;
_endRectSize = size;
_rectSizeTime = 0;
}
_rectSizeTime += Time.smoothDeltaTime;
bool done = !_animateScale || _rectSizeTime > _curve.keys[_curve.keys.Length - 1].time;
var newSize = done ? size : Vector2.Lerp(_startRectSize, _endRectSize, _curve.Evaluate(_rectSizeTime));
_rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, newSize.x);
_rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, newSize.y);
if (done)
{
_endRectSize = new Vector2(float.NaN, float.NaN);
}
return done;
}
}
}