using Flexalon.Editor; using UnityEditor; namespace Flexalon.Samples { [CustomEditor(typeof(CustomLayout)), CanEditMultipleObjects] public class CustomLayoutEditor : FlexalonComponentEditor { public override void OnInspectorGUI() { ForceUpdateButton(); SerializedObject so = serializedObject; EditorGUILayout.PropertyField(so.FindProperty("_gap"), true); ApplyModifiedProperties(); } } }