using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Pickup : MonoBehaviour
{
    public int healthRestore = 20;

    public Vector3 spinRotatationSpeed = new Vector3(0, 180, 0);



    private void OnTriggerEnter2D(Collider2D collision)
    {
        // get <Damageable> object if collision object has it
        Damageable damageable = collision.GetComponent<Damageable>();

        // OnTrigger with <Damageable>
        if (damageable)
        {
            // Pickup health if not at max HP
            if (damageable.Heal(healthRestore))
            {
                Destroy(gameObject);
            }
        }
    }

    private void OnTriggerStay2D(Collider2D collision)
    {
        // pickup while inside collision
        OnTriggerEnter2D(collision);
    }

    private void Update()
    {
        // rotate pickup object
        transform.eulerAngles += spinRotatationSpeed * Time.deltaTime;
    }
}