using System;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;

public class PlayerDisplay : MonoBehaviour
{
    private GameObject _playerGO;
    private Damageable playerDamage;
    public TextMeshProUGUI healthText;
    public TextMeshProUGUI depthMeterText;
    public Slider healthSlider;

    public GameObject PlayerGO
    {
        get
        {
            if (_playerGO == null)
            {
                _playerGO = GameObject.Find("Player");
            }
            return _playerGO;
        }
        private set { _playerGO = value; }
    }

    private void Awake()
    {
        PlayerGO = GameObject.Find("Player");
        playerDamage = _playerGO.GetComponent<Damageable>();
        //originalRect = healthImage.rectTransform.rect;
    }

    private void Update()
    {
        healthText.text = "Health: " + playerDamage.Health;
        healthSlider.value = (float)playerDamage.Health / (float)playerDamage.MaxHealth;
        //healthImage.rectTransform.sizeDelta = new Vector2(originalRect.width * ((float)playerDamage.Health / (float)playerDamage.MaxHealth), originalRect.height);
        depthMeterText.text = $"Y: {Mathf.CeilToInt(_playerGO.transform.position.y)}";
    }
}