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    Class FlexalonFlexibleLayoutEditor

    Inheritance
    object
    UnityEngine.Object
    UnityEngine.ScriptableObject
    UnityEditor.Editor
    FlexalonComponentEditor
    FlexalonFlexibleLayoutEditor
    Inherited Members
    FlexalonComponentEditor.Create<T>(string, Object)
    FlexalonComponentEditor.ForceUpdateButton()
    FlexalonComponentEditor.ApplyModifiedProperties()
    FlexalonComponentEditor.Record(FlexalonComponent)
    FlexalonComponentEditor.MarkDirty(FlexalonComponent)
    FlexalonComponentEditor.ForceUpdate(FlexalonComponent)
    Syntax
    [CustomEditor(typeof(FlexalonFlexibleLayout))]
    [CanEditMultipleObjects]
    public class FlexalonFlexibleLayoutEditor : FlexalonComponentEditor

    Methods

    Create(MenuCommand)

    Declaration
    [MenuItem("GameObject/Flexalon/Flexible Layout")]
    public static void Create(MenuCommand command)
    Parameters
    Type Name Description
    UnityEditor.MenuCommand command

    OnInspectorGUI()

    Declaration
    public override void OnInspectorGUI()
    Overrides
    UnityEditor.Editor.OnInspectorGUI()
    In This Article
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