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    Class FlexalonGridCell

    Specifies which cell a gameObject should occupy in a grid layout.

    Inheritance
    object
    UnityEngine.Object
    UnityEngine.Component
    UnityEngine.Behaviour
    UnityEngine.MonoBehaviour
    FlexalonComponent
    FlexalonGridCell
    Inherited Members
    FlexalonComponent._node
    FlexalonComponent.Node
    FlexalonComponent.MarkDirty()
    FlexalonComponent.ForceUpdate()
    FlexalonComponent.UpdateProperties()
    FlexalonComponent.ResetProperties()
    FlexalonComponent.DoOnEnable()
    FlexalonComponent.DoOnDisable()
    FlexalonComponent.DoUpdate()
    FlexalonComponent.Initialize()
    FlexalonComponent.Upgrade(int)
    Syntax
    [AddComponentMenu("Flexalon/Flexalon Grid Cell")]
    [HelpURL("https://www.flexalon.com/docs/gridLayout")]
    public class FlexalonGridCell : FlexalonComponent

    Properties

    Cell

    The cell to occupy.

    Declaration
    public Vector3Int Cell { get; set; }
    Property Value
    Type Description
    UnityEngine.Vector3Int

    Column

    The column of the cell.

    Declaration
    public int Column { get; set; }
    Property Value
    Type Description
    int

    Layer

    The layer of the cell.

    Declaration
    public int Layer { get; set; }
    Property Value
    Type Description
    int

    Row

    The row of the cell.

    Declaration
    public int Row { get; set; }
    Property Value
    Type Description
    int
    In This Article
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