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    Enum SizeType

    Determines how a FlexalonObject should be sized.

    Syntax
    public enum SizeType

    Fields

    Name Description
    Component

    The size is determined by the Adapter and attached Unity components such as MeshRenderer, SpriteRenderer, TMP_Text, RectTransform, and Colliders. An empty GameObject gets a size of 1.

    Fill

    Specify a factor of the space allocated by the parent layout. For example, 0.5 will fill half of the space.

    Fixed

    Specify a fixed size value.

    Layout

    The size determined by the layout's algorithm.

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