using UnityEngine;
namespace Flexalon
{
///
/// The lerp animator constnatly performs a linear interpolation between
/// the object's current position and its layout position. This is useful
/// if the layout position is continuously changing.
///
[AddComponentMenu("Flexalon/Flexalon Lerp Animator"), HelpURL("https://www.flexalon.com/docs/animators")]
public class FlexalonLerpAnimator : MonoBehaviour, TransformUpdater
{
private FlexalonNode _node;
private RectTransform _rectTransform;
[SerializeField]
private bool _animateInWorldSpace = true;
/// Determines if the animation should be performed in world space.
public bool AnimateInWorldSpace
{
get => _animateInWorldSpace;
set { _animateInWorldSpace = value; }
}
[SerializeField]
private float _interpolationSpeed = 5.0f;
/// Amount the object should be interpolated towards the target at each frame.
/// This value is multiplied by Time.deltaTime.
public float InterpolationSpeed
{
get => _interpolationSpeed;
set { _interpolationSpeed = value; }
}
[SerializeField]
private bool _animatePosition = true;
/// Determines if the position should be animated.
public bool AnimatePosition
{
get => _animatePosition;
set { _animatePosition = value; }
}
[SerializeField]
private bool _animateRotation = true;
/// Determines if the rotation should be animated.
public bool AnimateRotation
{
get => _animateRotation;
set { _animateRotation = value; }
}
[SerializeField]
private bool _animateScale = true;
/// Determines if the rotation should be animated.
public bool AnimateScale
{
get => _animateScale;
set { _animateScale = value; }
}
private Vector3 _fromPosition;
private Quaternion _fromRotation;
private Vector3 _fromScale;
void OnEnable()
{
_node = Flexalon.GetOrCreateNode(gameObject);
_node.SetTransformUpdater(this);
_rectTransform = (transform is RectTransform) ? (RectTransform)transform : null;
}
void OnDisable()
{
_node?.SetTransformUpdater(null);
_node = null;
}
///
public void PreUpdate(FlexalonNode node)
{
_fromPosition = transform.position;
_fromRotation = transform.rotation;
_fromScale = transform.lossyScale;
}
///
public bool UpdatePosition(FlexalonNode node, Vector3 position)
{
if (_animateInWorldSpace)
{
var worldPosition = transform.parent ? transform.parent.localToWorldMatrix.MultiplyPoint(position) : position;
if (!_animatePosition || Vector3.Distance(_fromPosition, worldPosition) < 0.001f)
{
transform.localPosition = position;
return true;
}
else
{
transform.position = Vector3.Lerp(_fromPosition, worldPosition, _interpolationSpeed * Time.smoothDeltaTime);
return false;
}
}
else
{
if (!_animatePosition || Vector3.Distance(transform.localPosition, position) < 0.001f)
{
transform.localPosition = position;
return true;
}
else
{
transform.localPosition = Vector3.Lerp(transform.localPosition, position, _interpolationSpeed * Time.smoothDeltaTime);
return false;
}
}
}
///
public bool UpdateRotation(FlexalonNode node, Quaternion rotation)
{
if (_animateInWorldSpace)
{
var worldRotation = transform.parent ? transform.parent.rotation * rotation : rotation;
if (!_animateRotation || Mathf.Abs(Quaternion.Angle(_fromRotation, worldRotation)) < 0.001f)
{
transform.localRotation = rotation;
return true;
}
else
{
transform.rotation = Quaternion.Slerp(_fromRotation, worldRotation, _interpolationSpeed * Time.smoothDeltaTime);
return false;
}
}
else
{
if (!_animateRotation || Mathf.Abs(Quaternion.Angle(transform.localRotation, rotation)) < 0.001f)
{
transform.localRotation = rotation;
return true;
}
else
{
transform.localRotation = Quaternion.Slerp(transform.localRotation, rotation, _interpolationSpeed * Time.smoothDeltaTime);
return false;
}
}
}
///
public bool UpdateScale(FlexalonNode node, Vector3 scale)
{
if (_animateInWorldSpace)
{
var worldScale = transform.parent ? Math.Mul(scale, transform.parent.lossyScale) : scale;
if (!_animateScale || Vector3.Distance(_fromScale, worldScale) < 0.001f)
{
transform.localScale = scale;
return true;
}
else
{
var newWorldScale = Vector3.Lerp(_fromScale, worldScale, _interpolationSpeed * Time.smoothDeltaTime);
transform.localScale = transform.parent ? Math.Div(newWorldScale, transform.parent.lossyScale) : newWorldScale;
return false;
}
}
else
{
if (!_animateScale || Vector3.Distance(transform.localScale, scale) < 0.001f)
{
transform.localScale = scale;
return true;
}
else
{
transform.localScale = Vector3.Lerp(transform.localScale, scale, _interpolationSpeed * Time.smoothDeltaTime);
return false;
}
}
}
///
public bool UpdateRectSize(FlexalonNode node, Vector2 size)
{
bool done = !_animateScale || Vector2.Distance(_rectTransform.sizeDelta, size) < 0.001f;
var newSize = done ? size : Vector2.Lerp(_rectTransform.sizeDelta, size, _interpolationSpeed * Time.smoothDeltaTime);
_rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, newSize.x);
_rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, newSize.y);
return done;
}
}
}