using System.Reflection;
using System;
using UnityEditor;
using UnityEngine;

namespace Assets.Scripts.Enums
{
    public enum SoundName
    {
        None = 0,
        #region music

        MusicHappy = 1,
        MusicMainMenu = 8,

        #endregion

        #region player sounds

        PlayerDeathSound = 2,
        PlayerHit = 3,

        #endregion

        #region SFX

        Money = 4,
        ButtonOnHover = 5,
        ButtonOnClick = 6,
        ButtonOnSave = 7,

        #endregion
    }
}