using Assets.Scripts.Attributes; using System.Collections; using System.Collections.Generic; using UnityEngine; public class Dropable : MonoBehaviour { public bool isDropable = true; public Item dropable; [MinMax(1, 10)] public Vector2 dropRange = new Vector2(1, 3); public int GetRandomDropAmount() { return Random.Range((int)dropRange.x, (int)dropRange.y + 1); } }