using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[Serializable]
public class Generateable : MonoBehaviour
{
public bool isGenerateable = true;
//public string nameKey;
///
/// The lower the numer the higher the amount of ores that will spawn
/// Higher number means less ore
///
[Tooltip("The lower the numer the higher the amount of ores that will spawn. Higher number means less ore.")]
[Range(1, 100000)]
public int weight;
///
/// The lower the number the more dense the ore will spawn (big clusters
/// Higher number means little clusters (more spread)
///
[Tooltip("The lower the number the more dense the ore will spawn (big clusters. Higher number means little clusters (more spread).")]
[Range(10, 100000)]
public int clusterWeight;
public int minClusterSize;
public CustomRuleTile tile;
public int maxSpawnHeight;
public int minSpawnHeight;
}