using System.Reflection;
using System;
using UnityEditor;
using UnityEngine;

namespace Assets.Scripts.Enums
{
    public enum AudioMixerGroupEnum
    {
        [StringValueAttribute("Music")]
        Music = 1,
        [StringValueAttribute("Player")]
        Player = 2,
        [StringValueAttribute("SFX")]
        SFX = 3,
    }
}