using Assets.Scripts.Enums; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Audio; public class SettingsManager : MonoBehaviour { public void OnMouseOver() { SoundManager.instance.PlaySound(SoundName.ButtonOnHover); } public void OnMouseDown() { SoundManager.instance.PlaySound(SoundName.ButtonOnClick); } public void OnSaveClick() { SoundManager.instance.PlaySound(SoundName.ButtonOnSave); } public void LoadSettings() { SoundManager.instance.LoadAudioSettings(); } public void SaveAudioSettings() { SoundManager.instance.SaveAudioSettings(); } public void DiscardAudioSettings() { SoundManager.instance.DiscardAudioSettings(); } public void ChangeMasterVolume(float _volume) { SoundManager.instance.ChangeMasterVolume(_volume); } public void ChangeMusicVolume(float _volume) { SoundManager.instance.ChangeMusicVolume(_volume); } public void ChangeSfxVolume(float _volume) { SoundManager.instance.ChangeSfxVolume(_volume); } }