using Assets.Scripts.Enums;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SettingsManager : MonoBehaviour
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{
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public void OnMouseOver()
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{
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SoundManager.instance.PlaySound(SoundName.ButtonOnHover);
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}
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public void OnMouseDown()
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{
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SoundManager.instance.PlaySound(SoundName.ButtonOnClick);
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}
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public void OnSaveClick()
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{
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SoundManager.instance.PlaySound(SoundName.ButtonOnSave);
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}
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public void LoadSettings()
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{
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SoundManager.instance.LoadAudioSettings();
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}
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}
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