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| Flexalon 3D Layouts </title>
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<div class="col-md-10">
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<article class="content wrap" id="_content" data-uid="Flexalon.Flexalon">
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<h1 id="Flexalon_Flexalon" data-uid="Flexalon.Flexalon" class="text-break">Class Flexalon
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</h1>
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<div class="markdown level0 summary"><p>Singleton class which tracks and updates all FlexalonNodes in the scene.
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See <a href="..\../docs/coreConcepts.html">core concepts</a> for more information.</p>
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</div>
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<div class="markdown level0 conceptual"></div>
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<div class="inheritance">
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<h5>Inheritance</h5>
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<div class="level0"><span class="xref">object</span></div>
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<div class="level1"><span class="xref">UnityEngine.Object</span></div>
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<div class="level2"><span class="xref">UnityEngine.Component</span></div>
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<div class="level3"><span class="xref">UnityEngine.Behaviour</span></div>
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<div class="level4"><span class="xref">UnityEngine.MonoBehaviour</span></div>
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<div class="level5"><span class="xref">Flexalon</span></div>
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</div>
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<h5 id="Flexalon_Flexalon_syntax">Syntax</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">[ExecuteAlways]
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[HelpURL("https://www.flexalon.com/docs/coreConcepts")]
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public class Flexalon : MonoBehaviour</code></pre>
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</div>
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<h3 id="fields">Fields
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</h3>
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<h4 id="Flexalon_Flexalon_PreUpdate" data-uid="Flexalon.Flexalon.PreUpdate">PreUpdate</h4>
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<div class="markdown level1 summary"><p>Event invoked before Flexalon updates.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="decalaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public Action PreUpdate</code></pre>
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</div>
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<h5 class="fieldValue">Field Value</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><span class="xref">System.Action</span></td>
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<td></td>
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</tr>
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</tbody>
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</table>
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<h3 id="properties">Properties
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</h3>
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<a id="Flexalon_Flexalon_InputProvider_" data-uid="Flexalon.Flexalon.InputProvider*"></a>
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<h4 id="Flexalon_Flexalon_InputProvider" data-uid="Flexalon.Flexalon.InputProvider">InputProvider</h4>
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<div class="markdown level1 summary"><p>Override the default InputProvider used by FlexalonInteractables to support other input devices.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="decalaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public InputProvider InputProvider { get; set; }</code></pre>
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</div>
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<h5 class="propertyValue">Property Value</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><a class="xref" href="Flexalon.InputProvider.html">InputProvider</a></td>
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<td></td>
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</tr>
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</tbody>
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</table>
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<a id="Flexalon_Flexalon_Nodes_" data-uid="Flexalon.Flexalon.Nodes*"></a>
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<h4 id="Flexalon_Flexalon_Nodes" data-uid="Flexalon.Flexalon.Nodes">Nodes</h4>
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<div class="markdown level1 summary"><p>Set of nodes representing GameObjects tracked by Flexalon.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="decalaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public IReadOnlyCollection<FlexalonNode> Nodes { get; }</code></pre>
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</div>
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<h5 class="propertyValue">Property Value</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><span class="xref">System.Collections.Generic.IReadOnlyCollection<T></span><<a class="xref" href="Flexalon.FlexalonNode.html">FlexalonNode</a>></td>
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<td></td>
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</tr>
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</tbody>
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</table>
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<a id="Flexalon_Flexalon_RecordFrameChanges_" data-uid="Flexalon.Flexalon.RecordFrameChanges*"></a>
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<h4 id="Flexalon_Flexalon_RecordFrameChanges" data-uid="Flexalon.Flexalon.RecordFrameChanges">RecordFrameChanges</h4>
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<div class="markdown level1 summary"></div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="decalaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public static bool RecordFrameChanges { get; set; }</code></pre>
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</div>
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<h5 class="propertyValue">Property Value</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><span class="xref">bool</span></td>
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<td></td>
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</tr>
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</tbody>
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</table>
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<a id="Flexalon_Flexalon_SkipInactiveObjects_" data-uid="Flexalon.Flexalon.SkipInactiveObjects*"></a>
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<h4 id="Flexalon_Flexalon_SkipInactiveObjects" data-uid="Flexalon.Flexalon.SkipInactiveObjects">SkipInactiveObjects</h4>
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<div class="markdown level1 summary"><p>Determines if Flexalon should automatically skip inactive gameObjects in a layout.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="decalaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public bool SkipInactiveObjects { get; set; }</code></pre>
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</div>
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<h5 class="propertyValue">Property Value</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><span class="xref">bool</span></td>
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<td></td>
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</tr>
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</tbody>
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</table>
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<a id="Flexalon_Flexalon_UpdateInEditMode_" data-uid="Flexalon.Flexalon.UpdateInEditMode*"></a>
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<h4 id="Flexalon_Flexalon_UpdateInEditMode" data-uid="Flexalon.Flexalon.UpdateInEditMode">UpdateInEditMode</h4>
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<div class="markdown level1 summary"><p>Determines if Flexalon should automatically update in edit mode.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="decalaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public bool UpdateInEditMode { get; set; }</code></pre>
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</div>
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<h5 class="propertyValue">Property Value</h5>
|
<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><span class="xref">bool</span></td>
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<td></td>
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</tr>
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</tbody>
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</table>
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<a id="Flexalon_Flexalon_UpdateInPlayMode_" data-uid="Flexalon.Flexalon.UpdateInPlayMode*"></a>
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<h4 id="Flexalon_Flexalon_UpdateInPlayMode" data-uid="Flexalon.Flexalon.UpdateInPlayMode">UpdateInPlayMode</h4>
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<div class="markdown level1 summary"><p>Determines if Flexalon should automatically update in play mode.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="decalaration">Declaration</h5>
|
<div class="codewrapper">
|
<pre><code class="lang-csharp hljs">public bool UpdateInPlayMode { get; set; }</code></pre>
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</div>
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<h5 class="propertyValue">Property Value</h5>
|
<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><span class="xref">bool</span></td>
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<td></td>
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</tr>
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</tbody>
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</table>
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<h3 id="methods">Methods
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</h3>
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<a id="Flexalon_Flexalon_AddComponent_" data-uid="Flexalon.Flexalon.AddComponent*"></a>
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<h4 id="Flexalon_Flexalon_AddComponent_UnityEngine_GameObject_System_Type_" data-uid="Flexalon.Flexalon.AddComponent(UnityEngine.GameObject,System.Type)">AddComponent(GameObject, Type)</h4>
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<div class="markdown level1 summary"><p>Helper to ensure undo operation on AddComponent is handled correctly.</p>
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</div>
|
<div class="markdown level1 conceptual"></div>
|
<h5 class="decalaration">Declaration</h5>
|
<div class="codewrapper">
|
<pre><code class="lang-csharp hljs">public static Component AddComponent(GameObject go, Type type)</code></pre>
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</div>
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<h5 class="parameters">Parameters</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
|
<tr>
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<th>Type</th>
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<th>Name</th>
|
<th>Description</th>
|
</tr>
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</thead>
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<tbody>
|
<tr>
|
<td><span class="xref">UnityEngine.GameObject</span></td>
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<td><span class="parametername">go</span></td>
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<td></td>
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</tr>
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<tr>
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<td><span class="xref">System.Type</span></td>
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<td><span class="parametername">type</span></td>
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<td></td>
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</tr>
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</tbody>
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</table>
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<h5 class="returns">Returns</h5>
|
<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
|
<th>Description</th>
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</tr>
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</thead>
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<tbody>
|
<tr>
|
<td><span class="xref">UnityEngine.Component</span></td>
|
<td></td>
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</tr>
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</tbody>
|
</table>
|
<a id="Flexalon_Flexalon_AddComponent_" data-uid="Flexalon.Flexalon.AddComponent*"></a>
|
<h4 id="Flexalon_Flexalon_AddComponent__1_UnityEngine_GameObject_" data-uid="Flexalon.Flexalon.AddComponent``1(UnityEngine.GameObject)">AddComponent<T>(GameObject)</h4>
|
<div class="markdown level1 summary"><p>Helper to ensure undo operation on AddComponent is handled correctly.</p>
|
</div>
|
<div class="markdown level1 conceptual"></div>
|
<h5 class="decalaration">Declaration</h5>
|
<div class="codewrapper">
|
<pre><code class="lang-csharp hljs">public static T AddComponent<T>(GameObject go) where T : Component</code></pre>
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</div>
|
<h5 class="parameters">Parameters</h5>
|
<table class="table table-bordered table-striped table-condensed">
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<thead>
|
<tr>
|
<th>Type</th>
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<th>Name</th>
|
<th>Description</th>
|
</tr>
|
</thead>
|
<tbody>
|
<tr>
|
<td><span class="xref">UnityEngine.GameObject</span></td>
|
<td><span class="parametername">go</span></td>
|
<td></td>
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</tr>
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</tbody>
|
</table>
|
<h5 class="returns">Returns</h5>
|
<table class="table table-bordered table-striped table-condensed">
|
<thead>
|
<tr>
|
<th>Type</th>
|
<th>Description</th>
|
</tr>
|
</thead>
|
<tbody>
|
<tr>
|
<td><span class="xref">T</span></td>
|
<td></td>
|
</tr>
|
</tbody>
|
</table>
|
<h5 class="typeParameters">Type Parameters</h5>
|
<table class="table table-bordered table-striped table-condensed">
|
<thead>
|
<tr>
|
<th>Name</th>
|
<th>Description</th>
|
</tr>
|
</thead>
|
<tbody>
|
<tr>
|
<td><span class="parametername">T</span></td>
|
<td></td>
|
</tr>
|
</tbody>
|
</table>
|
<a id="Flexalon_Flexalon_ForceUpdate_" data-uid="Flexalon.Flexalon.ForceUpdate*"></a>
|
<h4 id="Flexalon_Flexalon_ForceUpdate" data-uid="Flexalon.Flexalon.ForceUpdate">ForceUpdate()</h4>
|
<div class="markdown level1 summary"><p>Marks every node and FlexalonComponent as dirty and calls UpdateDirtyNodes.</p>
|
</div>
|
<div class="markdown level1 conceptual"></div>
|
<h5 class="decalaration">Declaration</h5>
|
<div class="codewrapper">
|
<pre><code class="lang-csharp hljs">public void ForceUpdate()</code></pre>
|
</div>
|
<a id="Flexalon_Flexalon_Get_" data-uid="Flexalon.Flexalon.Get*"></a>
|
<h4 id="Flexalon_Flexalon_Get" data-uid="Flexalon.Flexalon.Get">Get()</h4>
|
<div class="markdown level1 summary"><p>Returns the singleton Flexalon component.</p>
|
</div>
|
<div class="markdown level1 conceptual"></div>
|
<h5 class="decalaration">Declaration</h5>
|
<div class="codewrapper">
|
<pre><code class="lang-csharp hljs">public static Flexalon Get()</code></pre>
|
</div>
|
<h5 class="returns">Returns</h5>
|
<table class="table table-bordered table-striped table-condensed">
|
<thead>
|
<tr>
|
<th>Type</th>
|
<th>Description</th>
|
</tr>
|
</thead>
|
<tbody>
|
<tr>
|
<td><a class="xref" href="Flexalon.Flexalon.html">Flexalon</a></td>
|
<td><p>The singleton Flexalon component, or null if it doesn't exist.</p>
|
</td>
|
</tr>
|
</tbody>
|
</table>
|
<a id="Flexalon_Flexalon_GetInputProvider_" data-uid="Flexalon.Flexalon.GetInputProvider*"></a>
|
<h4 id="Flexalon_Flexalon_GetInputProvider" data-uid="Flexalon.Flexalon.GetInputProvider">GetInputProvider()</h4>
|
<div class="markdown level1 summary"><p>Gets the current InputProvider used by FlexalonInteractables.</p>
|
</div>
|
<div class="markdown level1 conceptual"></div>
|
<h5 class="decalaration">Declaration</h5>
|
<div class="codewrapper">
|
<pre><code class="lang-csharp hljs">public static InputProvider GetInputProvider()</code></pre>
|
</div>
|
<h5 class="returns">Returns</h5>
|
<table class="table table-bordered table-striped table-condensed">
|
<thead>
|
<tr>
|
<th>Type</th>
|
<th>Description</th>
|
</tr>
|
</thead>
|
<tbody>
|
<tr>
|
<td><a class="xref" href="Flexalon.InputProvider.html">InputProvider</a></td>
|
<td></td>
|
</tr>
|
</tbody>
|
</table>
|
<a id="Flexalon_Flexalon_GetNode_" data-uid="Flexalon.Flexalon.GetNode*"></a>
|
<h4 id="Flexalon_Flexalon_GetNode_UnityEngine_GameObject_" data-uid="Flexalon.Flexalon.GetNode(UnityEngine.GameObject)">GetNode(GameObject)</h4>
|
<div class="markdown level1 summary"><p>Returns the FlexalonNode associated with the gameObject.</p>
|
</div>
|
<div class="markdown level1 conceptual"></div>
|
<h5 class="decalaration">Declaration</h5>
|
<div class="codewrapper">
|
<pre><code class="lang-csharp hljs">public static FlexalonNode GetNode(GameObject go)</code></pre>
|
</div>
|
<h5 class="parameters">Parameters</h5>
|
<table class="table table-bordered table-striped table-condensed">
|
<thead>
|
<tr>
|
<th>Type</th>
|
<th>Name</th>
|
<th>Description</th>
|
</tr>
|
</thead>
|
<tbody>
|
<tr>
|
<td><span class="xref">UnityEngine.GameObject</span></td>
|
<td><span class="parametername">go</span></td>
|
<td><p>The gameObject to get the FlexalonNode for.</p>
|
</td>
|
</tr>
|
</tbody>
|
</table>
|
<h5 class="returns">Returns</h5>
|
<table class="table table-bordered table-striped table-condensed">
|
<thead>
|
<tr>
|
<th>Type</th>
|
<th>Description</th>
|
</tr>
|
</thead>
|
<tbody>
|
<tr>
|
<td><a class="xref" href="Flexalon.FlexalonNode.html">FlexalonNode</a></td>
|
<td><p>The FlexalonNode associated with the gameObject, or null if it doesn't exist.</p>
|
</td>
|
</tr>
|
</tbody>
|
</table>
|
<a id="Flexalon_Flexalon_GetOrCreate_" data-uid="Flexalon.Flexalon.GetOrCreate*"></a>
|
<h4 id="Flexalon_Flexalon_GetOrCreate" data-uid="Flexalon.Flexalon.GetOrCreate">GetOrCreate()</h4>
|
<div class="markdown level1 summary"></div>
|
<div class="markdown level1 conceptual"></div>
|
<h5 class="decalaration">Declaration</h5>
|
<div class="codewrapper">
|
<pre><code class="lang-csharp hljs">public static Flexalon GetOrCreate()</code></pre>
|
</div>
|
<h5 class="returns">Returns</h5>
|
<table class="table table-bordered table-striped table-condensed">
|
<thead>
|
<tr>
|
<th>Type</th>
|
<th>Description</th>
|
</tr>
|
</thead>
|
<tbody>
|
<tr>
|
<td><a class="xref" href="Flexalon.Flexalon.html">Flexalon</a></td>
|
<td></td>
|
</tr>
|
</tbody>
|
</table>
|
<a id="Flexalon_Flexalon_GetOrCreateNode_" data-uid="Flexalon.Flexalon.GetOrCreateNode*"></a>
|
<h4 id="Flexalon_Flexalon_GetOrCreateNode_UnityEngine_GameObject_" data-uid="Flexalon.Flexalon.GetOrCreateNode(UnityEngine.GameObject)">GetOrCreateNode(GameObject)</h4>
|
<div class="markdown level1 summary"><p>Returns the FlexalonNode associated with the gameObject,
|
or creates it if it doesn't exist.</p>
|
</div>
|
<div class="markdown level1 conceptual"></div>
|
<h5 class="decalaration">Declaration</h5>
|
<div class="codewrapper">
|
<pre><code class="lang-csharp hljs">public static FlexalonNode GetOrCreateNode(GameObject go)</code></pre>
|
</div>
|
<h5 class="parameters">Parameters</h5>
|
<table class="table table-bordered table-striped table-condensed">
|
<thead>
|
<tr>
|
<th>Type</th>
|
<th>Name</th>
|
<th>Description</th>
|
</tr>
|
</thead>
|
<tbody>
|
<tr>
|
<td><span class="xref">UnityEngine.GameObject</span></td>
|
<td><span class="parametername">go</span></td>
|
<td><p>The gameObject to get the FlexalonNode for.</p>
|
</td>
|
</tr>
|
</tbody>
|
</table>
|
<h5 class="returns">Returns</h5>
|
<table class="table table-bordered table-striped table-condensed">
|
<thead>
|
<tr>
|
<th>Type</th>
|
<th>Description</th>
|
</tr>
|
</thead>
|
<tbody>
|
<tr>
|
<td><a class="xref" href="Flexalon.FlexalonNode.html">FlexalonNode</a></td>
|
<td><p>The FlexalonNode associated with the gameObject.</p>
|
</td>
|
</tr>
|
</tbody>
|
</table>
|
<a id="Flexalon_Flexalon_UpdateDirtyNodes_" data-uid="Flexalon.Flexalon.UpdateDirtyNodes*"></a>
|
<h4 id="Flexalon_Flexalon_UpdateDirtyNodes" data-uid="Flexalon.Flexalon.UpdateDirtyNodes">UpdateDirtyNodes()</h4>
|
<div class="markdown level1 summary"><p>Updates all dirty nodes.</p>
|
</div>
|
<div class="markdown level1 conceptual"></div>
|
<h5 class="decalaration">Declaration</h5>
|
<div class="codewrapper">
|
<pre><code class="lang-csharp hljs">public void UpdateDirtyNodes()</code></pre>
|
</div>
|
</article>
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Flexalon 3D Layouts
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